Garry's Mod

Garry's Mod

[DRC] Halo UNSC SWEPs
55개 중 1~10개 표시 중
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업데이트: 2025년 8월 26일 오후 4시 54분
작성자: Vuthakral

Update to use bloom definitions for all guns that caps the bloom behaviour to running amounts in case you are force-enabling sprint.

업데이트: 2025년 3월 25일 오후 10시 45분
작성자: Vuthakral

  • Added weapon camo support to the BR85N
  • Added weapon camo support to the M7
  • Added weapon camo support to the M7S
  • Added an empty reload exit animation to the M90 Mk I

업데이트: 2024년 8월 5일 오후 4시 56분
작성자: Vuthakral

- Updated a lot of weapon lua for QoL for latest Draconic update
- Updated explosion particles

업데이트: 2024년 5월 18일 오후 8시 05분
작성자: Vuthakral

tweaked a few materials, fixed up animation fade-betweens so gun animations are no longer snappy, added barrel heat to the machine guns

업데이트: 2024년 4월 27일 오후 3시 15분
작성자: Vuthakral

  • Updated CE sniper rifle materials
  • Updated tracking rocket launcher to support content flagged with ent.IsAVehicle = true

업데이트: 2024년 3월 10일 오후 4시 03분
작성자: Vuthakral

removed unintentionally present spiker vvd file

업데이트: 2024년 3월 7일 오후 9시 40분
작성자: Vuthakral

Update for latest Draconic version; added support for integrated lights & weapon camos. Fixed M7S muzzle attachment position. Updated various weapon materials.

업데이트: 2023년 12월 15일 오전 10시 58분
작성자: Vuthakral

- updated and improve various materials
- new animations for the sidekick (credits to AdoraBirb)
- update most worldmodels to fix/support third person weapon animations

업데이트: 2023년 6월 28일 오후 12시 15분

- Redid the materials (again) on almost everything
- Reverted change to static cubemaps because of new Draconic Update which has automatic fallbacks for AMD users
- Made pistol custom lua only apply in singleplayer, as for reasons unknown it bugs out in multiplayer.
- Trackerless SPNKr replaced with Halo 3 model
- "Near Miss" sounds added
- Attachment pickup/application sounds added.
- some other stuff I'm probably forgetting

업데이트: 2023년 5월 17일 오후 12시 30분

- Updated the materials on almost every weapon, everything now looks a lot better and is using manually assigned cubemaps as to prevent AMD users from having the issue where cubemaps become missing textures.
- Made the VK78 not as awful to use the sights on.
- Custom lua on the M6D to post-correct the size of the slide in first person to be accurate with the bugged Halo CE version.