Garry's Mod

Garry's Mod

[DRC] Halo UNSC SWEPs
Zobrazuje se 1–10 z 55 položek
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Aktualizace: 26. srp. v 16.54
provedl Vuthakral

Update to use bloom definitions for all guns that caps the bloom behaviour to running amounts in case you are force-enabling sprint.

Aktualizace: 25. bře. v 22.45
provedl Vuthakral

  • Added weapon camo support to the BR85N
  • Added weapon camo support to the M7
  • Added weapon camo support to the M7S
  • Added an empty reload exit animation to the M90 Mk I

Aktualizace: 5. srp. 2024 v 16.56
provedl Vuthakral

- Updated a lot of weapon lua for QoL for latest Draconic update
- Updated explosion particles

Aktualizace: 18. kvě. 2024 v 20.05
provedl Vuthakral

tweaked a few materials, fixed up animation fade-betweens so gun animations are no longer snappy, added barrel heat to the machine guns

Aktualizace: 27. dub. 2024 v 15.15
provedl Vuthakral

  • Updated CE sniper rifle materials
  • Updated tracking rocket launcher to support content flagged with ent.IsAVehicle = true

Aktualizace: 10. bře. 2024 v 16.03
provedl Vuthakral

removed unintentionally present spiker vvd file

Aktualizace: 7. bře. 2024 v 21.40
provedl Vuthakral

Update for latest Draconic version; added support for integrated lights & weapon camos. Fixed M7S muzzle attachment position. Updated various weapon materials.

Aktualizace: 15. pro. 2023 v 10.58
provedl Vuthakral

- updated and improve various materials
- new animations for the sidekick (credits to AdoraBirb)
- update most worldmodels to fix/support third person weapon animations

Aktualizace: 28. čvn. 2023 v 12.15

- Redid the materials (again) on almost everything
- Reverted change to static cubemaps because of new Draconic Update which has automatic fallbacks for AMD users
- Made pistol custom lua only apply in singleplayer, as for reasons unknown it bugs out in multiplayer.
- Trackerless SPNKr replaced with Halo 3 model
- "Near Miss" sounds added
- Attachment pickup/application sounds added.
- some other stuff I'm probably forgetting

Aktualizace: 17. kvě. 2023 v 12.30

- Updated the materials on almost every weapon, everything now looks a lot better and is using manually assigned cubemaps as to prevent AMD users from having the issue where cubemaps become missing textures.
- Made the VK78 not as awful to use the sights on.
- Custom lua on the M6D to post-correct the size of the slide in first person to be accurate with the bugged Halo CE version.