Garry's Mod

Garry's Mod

[DRC] Halo UNSC SWEPs
Näytetään 1–10 / 55
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Päivitys: 26.8. klo 16.54
tekijältä Vuthakral

Update to use bloom definitions for all guns that caps the bloom behaviour to running amounts in case you are force-enabling sprint.

Päivitys: 25.3. klo 22.45
tekijältä Vuthakral

  • Added weapon camo support to the BR85N
  • Added weapon camo support to the M7
  • Added weapon camo support to the M7S
  • Added an empty reload exit animation to the M90 Mk I

Päivitys: 5.8.2024 klo 16.56
tekijältä Vuthakral

- Updated a lot of weapon lua for QoL for latest Draconic update
- Updated explosion particles

Päivitys: 18.5.2024 klo 20.05
tekijältä Vuthakral

tweaked a few materials, fixed up animation fade-betweens so gun animations are no longer snappy, added barrel heat to the machine guns

Päivitys: 27.4.2024 klo 15.15
tekijältä Vuthakral

  • Updated CE sniper rifle materials
  • Updated tracking rocket launcher to support content flagged with ent.IsAVehicle = true

Päivitys: 10.3.2024 klo 16.03
tekijältä Vuthakral

removed unintentionally present spiker vvd file

Päivitys: 7.3.2024 klo 21.40
tekijältä Vuthakral

Update for latest Draconic version; added support for integrated lights & weapon camos. Fixed M7S muzzle attachment position. Updated various weapon materials.

Päivitys: 15.12.2023 klo 10.58
tekijältä Vuthakral

- updated and improve various materials
- new animations for the sidekick (credits to AdoraBirb)
- update most worldmodels to fix/support third person weapon animations

Päivitys: 28.6.2023 klo 12.15

- Redid the materials (again) on almost everything
- Reverted change to static cubemaps because of new Draconic Update which has automatic fallbacks for AMD users
- Made pistol custom lua only apply in singleplayer, as for reasons unknown it bugs out in multiplayer.
- Trackerless SPNKr replaced with Halo 3 model
- "Near Miss" sounds added
- Attachment pickup/application sounds added.
- some other stuff I'm probably forgetting

Päivitys: 17.5.2023 klo 12.30

- Updated the materials on almost every weapon, everything now looks a lot better and is using manually assigned cubemaps as to prevent AMD users from having the issue where cubemaps become missing textures.
- Made the VK78 not as awful to use the sights on.
- Custom lua on the M6D to post-correct the size of the slide in first person to be accurate with the bugged Halo CE version.