Total War: WARHAMMER II

Total War: WARHAMMER II

The End Times
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Update: 29 Jan, 2020 @ 6:53am

Undead patch. "long term" undead such as vamps consistently treated as living but with buffs like the hunger to bridge the gap. Tomb kings regen should now be working too

Update: 28 Jan, 2020 @ 6:45pm

Black Ark abilities have gone from flicking the enemy to killing them.
Few spells have had altered explosions

Update: 28 Jan, 2020 @ 5:31pm

Keepers of the Flame and WEF waystalker RoR altered
KoF buff to hp attack and defense
WEF RoR given slower firing high velocity ap rounds which when combined with discourage should give the feeling of picking people off in the forest to sow discord

Update: 28 Jan, 2020 @ 5:11pm

Zombies ap down 1 and attack speed slowed.
All empire melee cav boosted

Update: 28 Jan, 2020 @ 11:50am

Siege Lengths fixed. Calculated as number of turns of starvation attrition the units could stand so my 5% setting was giving huge sieges. Now set to 33% rather than vanilla 50% so still longer sieges but no longer completely huge.

Update: 28 Jan, 2020 @ 6:23am

Grudge thrower rate of fire raised to my initially intended level. Should smooth out the Dawi start as Thorgrim too.

Update: 28 Jan, 2020 @ 4:37am

Autoresolve tweaks -> still bad in some situations but better

Update: 27 Jan, 2020 @ 4:57pm

Dawi Buff and number fix for warriors, ironbreakers and hammerers
Great Weapon Warriors no longer require additional building

Update: 27 Jan, 2020 @ 2:52pm

Seige Equipment should now take far fewer turns to build

Update: 27 Jan, 2020 @ 8:55am