Total War: WARHAMMER II

Total War: WARHAMMER II

The End Times
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Update: 5 Feb, 2020 @ 1:34pm

Unit ability uses adjusted

Update: 5 Feb, 2020 @ 1:29pm

Orion given a significant speed buff.
Gyrobomber now gives about 90% of kills rather than about 50%

Update: 4 Feb, 2020 @ 4:59pm

Bretonnia armour boosted across knights and some Lance's boosted in speed and/or damage

Update: 4 Feb, 2020 @ 11:17am

Grail Reliquae icon of devotion ability buffed considerably
All undead have had their leadership lowered to balance the game somewhat

Update: 3 Feb, 2020 @ 4:46pm

unit caps and extended passive ranges

Update: 3 Feb, 2020 @ 6:33am

Towers brought in line across the board to short range and faster firing

Update: 2 Feb, 2020 @ 12:32pm

skeleton mass increase (was 40 now 70)

Update: 2 Feb, 2020 @ 12:14pm

A big one- armour mechanism altered so that instead of 50%-100% of armour being used (vanilla) 80%-100% is used shifting the average from 75% to 90%. For anyone interested, armour is on a scale of 1-200, 200 giving a 99% reduction on all non-ap damage so each point of armour given 0.5% reduction BUT each hit is random between armour value and 50% of it (vanilla) and 80% of it (end times). so now 100 armour gives 45% reduction on average instead of 37.5%

savage orcs damage shifted so less ap more base
zombie price increase
goblin ap lowered

Update: 31 Jan, 2020 @ 6:01am

Few unit size tweaks from prophet and warlock dlc

Update: 31 Jan, 2020 @ 1:47am

The hunger given the VC units and Dpeth Guard are now living