Total War: WARHAMMER II

Total War: WARHAMMER II

The End Times
Showing 1391-1400 of 1,402 entries
< 1 ... 138  139  140  141 >
Update: 27 Jan, 2020 @ 6:43am

Norscan Trolls given proper leaderhsip
marauders minor buff
Empire State RoR buffed
Norsca Horse melee skill significantly buffed

Update: 27 Jan, 2020 @ 3:31am

HEF DLC projectiles balance.
Vampire Coast gun alterations
Gortex and Felix buffed.
Tomb kings towers fix

Update: 27 Jan, 2020 @ 3:00am

Ruinous Powers buff (Norsca numbers and Chaos RoR)

Update: 27 Jan, 2020 @ 2:52am

Cuirass missile bonus given to empire state recruited troops.
Spell Winds of Magic costs rebalanced
Blood Knights buffed

Update: 27 Jan, 2020 @ 2:02am

All known mount number crashes now fixed-> game should now be completely stable after the update.
Missile troops now have a firing arc wuch wider and so artillery and missile trrops require less micromanagement and can now see things to their sides like actual people.
Lore of magic buffs when casting have been enhanced.
Secondary traits have been adeed to various spells eg flock of doom helps neutralise archers and transmutation of lead overcast now damages stats less but holds enemies in place

Update: 26 Jan, 2020 @ 4:25pm

Update: 26 Jan, 2020 @ 3:29pm

Fix of lizardmen terradons to prevent crash from num mounts glitch

Update: 26 Jan, 2020 @ 2:19pm

Plenty of quick changes, nature of the beast after a big update and yesterdays for me was 9GB. This is a fix for wild riders.

Update: 26 Jan, 2020 @ 2:02pm

poison and frenzy abilities fixed

Update: 26 Jan, 2020 @ 1:35pm

Fixed archer numbers for Empire.
Grudges reworked -> more grudges bring the dwarfs together to face the onslaught and fewer mean growth and public order
Skaven food reworked- > More growth from having a lot of food and starvation means the rats are driven to eat in combat, raising leadership alongside the pre-exisiting penalties