Total War: WARHAMMER II

Total War: WARHAMMER II

The End Times
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Update: 8 Feb, 2020 @ 8:14am

norscan projectiles rebalanced and feral cold one summons no longer unbind

Update: 7 Feb, 2020 @ 7:17pm

Much higher muzzle velocity on cannon units.

Lizardmen beast overhaul - ancient salamander much more like artillery and used as anti infantry with much greater range, AoE and muzzle velocity. hunting pack similar but anti large, smaller calibration area means more accurate fire even over the new longer distances but much more effective against large than infantry as their AoE has been shrunk. Dread Saurian has received a speed buff so it look like it's actually trying rather than bored of being shot. Also received a big damage boost and anti-large bonus though it has received a nerf to its attack speed.

Nakai the Wanderer has had his combat stats buffed, especially his defence and hp pool.
Masters for the Def have received large combat buffs, making them much more survivable

Nakai the Wanderer's campaign has been tweaked a great deal, requiring less cash to upgrade the main chain and Nakai's horde itself gives a large cash income and growth bonuses. All in all these changes should make Nakai a muc more playable faction.

Update: 7 Feb, 2020 @ 4:44pm

Necrotect passives range extended

Update: 7 Feb, 2020 @ 12:08pm

Climate overhaul taken place to better reflect how i feel each race would deal with each climate rather than trying to get certain wares. e.g. Alarielle doesnt deal well with going north as well but has plenty of options to parts of the world that would have been unsuitable

Update: 6 Feb, 2020 @ 9:58am

Wef morale boost and great eagle defence + hp increase

Update: 6 Feb, 2020 @ 9:30am

Bestigors, centigors and some minotaurs train in a single turn

Update: 6 Feb, 2020 @ 9:25am

Beastmen main building gives money to force them into razing cities less often, giving more mobility. Growth has been increased to avoid hordes being lost in the early game when only ungors are available

Update: 5 Feb, 2020 @ 5:56pm

No more Amber apart from the Oak of Ages. Units will no longer require it and nor will city buildings.
Reworked tech tree, some buffs, some nerfs to make it a bit more interesting.

Update: 5 Feb, 2020 @ 2:51pm

stances and edicts have been overhauled along with some faction traits. Supply line additional upkeep has been disabled (given that the ai ignored it anyway)
Some lord traits have been tweaked slightly

Update: 5 Feb, 2020 @ 2:00pm

Orion ammo increase 12 -> 30
some attack spells buffed (awakening of the wood, dwellers below, Orion's bound spell and pit of shades [especially overcast])