Stellaris

Stellaris

Distant Stars Overhaul & Playable Nanite Machines
Showing 101-110 of 113 entries
< 1 ... 9  10  11  12 >
Update: 23 Jan, 2020 @ 11:45pm

Nanite Forgeworlds now become Nanite Worlds if non-harvesters own/colonize them

Update: 23 Jan, 2020 @ 10:49pm

Game Breaking Bug, had to revert

Update: 23 Jan, 2020 @ 10:40pm

Updated!

Fixed Lithoid Bug

Fixed Localization Issues for Guardian

New Guardian Wargoal: L-Gate Containment

Update: 21 Jan, 2020 @ 8:12pm

*Should* have fixed a bug where worshiper empires did not have name generation made

Update: 21 Jan, 2020 @ 6:14pm

Fixed a bug where Non-DLC Owners had Empires spawning with Civics

Fixed a bug with Bombardment not working

Nanite Lancer Buff

Update: 20 Jan, 2020 @ 9:33pm

Nanite Factory Changes:

Upkeep Energy 300 --> 100

Upkeep Alloys 100 --> 50

Alloys Build Cost: 20000 --> 15000

Build Time: 1800 yrs -- > 1500 yrs

Note: It was WAYYYYYY too expensive to build and upkeep was stuiped high

Update: 20 Jan, 2020 @ 1:30am

After 30 days, harvester empires will receive 50 nanites. This should help with their first colony ship

Update: 20 Jan, 2020 @ 12:48am

Tech Adjustments,

Aquiring Research for Constructing Normal Gateways is only possible after researching Advanced Nanite Technology

Unabled to get Gateway Activation tech available only after L-Gates are opened. So I'm leaving it unmodded

Update: 19 Jan, 2020 @ 6:33pm

Nanite Forgeworld now produces 1 nanite

Colony ship for harvesters now cost 300 Energy + 50 Nanites

Worshipers now have new edicts which give great unity bonuses:
"Consecrate L-Gate" (Requires 1 L-Gate) = +10 base unity
"Guardian of the Gates" (requires 3 L-Gates) = 50% Unity Bonus

Update: 19 Jan, 2020 @ 12:52pm

Fixed Worshipers not having a Gaia world as their homeworld