ARK: Survival Evolved

ARK: Survival Evolved

AramoorePlus
Wyświetlanie 121-130 z 242 pozycji
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Aktualizacja: 14 stycznia 2022 o godz. 3:35

Update Coming Soon:
v1.2.6.6

-Test cook with some funky things

Aktualizacja: 14 stycznia 2022 o godz. 0:05

Update Coming Soon:
v1.2.6.6

-Test cook with some funky things

Aktualizacja: 21 grudnia 2021 o godz. 2:52

Update Coming Soon:
v1.2.6.5

-Test cook with some funky things

Aktualizacja: 17 grudnia 2021 o godz. 0:12

Update Coming Soon:
v1.2.6.5

-Test cook with some funky things

Aktualizacja: 6 grudnia 2021 o godz. 16:50

Update Coming Soon:
v1.2.6.4

-Test cook with some funky things

Aktualizacja: 9 lipca 2021 o godz. 15:58

Update Coming Soon:
v1.2.6.3

-test cook for new devb kit

Aktualizacja: 16 czerwca 2021 o godz. 14:50

Update Coming Soon:
v1.2.6.1

-Why does Ark hate this mod :(

Aktualizacja: 16 czerwca 2021 o godz. 12:17

Update Coming Soon:
v1.2.6

-Why does Ark hate this mod :(

Aktualizacja: 10 grudnia 2020 o godz. 10:55

Update Coming Soon:
v1.2.5

- reduced Stam cost of fire spell
- Increased stam cost for ice spell but added extra cold effect.
- Slowed down acid spell projectile
- Blood taken debuff is now more punishing
- Blood taken debuff visual error on timer fixed
- Fix for vampire temp resistance not working
- Vampires can no longer consume custom drinks without a debuff
- Fix for rogues not being able to use Back-Track ability
- Fixed tail unhiding for owning client when switching from fpv to tpv
- Removed remnants of vampire detection on armors and shields
- Added secondary invalid food consumption check for vampires
- Gave Zarum a massage


Disclaimer - of mages are too OP after this patch we will have a poll if we should roll back to old number or keep current but mages loose Light amour. None of these numbers are fainal.

Aktualizacja: 7 grudnia 2020 o godz. 4:11

Update Coming Soon:
v1.2.4

-Lighting spell x2 through amour damage
-Flux takes more dura per hit now
-Acid speed is now x4 faster projectile and hits 33% harder to dura
-Lighting has a slight dura deg now stop shield exploit
-Spears only use poke animation now and Knockback has been halfed.
-Bleed now will not be removed by bandaging but will instead take 30 secs from the timer. Carry Stims and Health pots to counter or/and add some point into fort to lessen the torpor effect.
-Fire/Ice will do a min of 6 health sec for mages
-Reduced bleed amount for spread weps.
-Removed food from courage buff



Disclaimer - of mages are too OP after this patch we will have a poll if we should roll back to old number or keep current but mages loose Light amour. None of these numbers are fainal.