Rescue HQ - The Tycoon

Rescue HQ - The Tycoon

Emergency EMS (Medic's Only) Scenario
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Update: 21 Mar, 2020 @ 8:55pm

Patch 70:

Patch to theme based week spawning, a bit better numbers
- Increased chances of harder emergencies
- Ballanced out timeing of week 4 spawns
- Added more level variations

Update: 21 Mar, 2020 @ 8:10pm

Patch 69:

Tee hee hee, Well these one may have a few Cat tastraphies.
Mostly an emergency bump, Trying to increase some numbers,

Working towards more high level emergencies, Next patch may/should add some extra stuff for week 4, Been adding many emergencies for week 3 & 5

Noticing week 4 has been a bit neglected but with the spam emergencies 1 -5 they have close to 30 diffrent descriptions just not as much diffrence in between what must be sent.

Tomrrow will be a large boost to item based emergencies so best be ready to stock up. May also get a few more speech's just for the boost. that type for a bit.

Update: 21 Mar, 2020 @ 11:44am

Patch 68:

Child trait now added in! most emergencies about/involving a child should have it now, Children can be hard to work with, get those medics trained up in one of 3 diffrent child based traits.

Critical has now been changed to group based trait, emergencies that may involve a triage based stratigy on site will often have this as every second counts in large group injuries.

A few more emergencies added in.

Hazmat trait should be fixed (maybe not used yet but fixed!)

Update: 21 Mar, 2020 @ 9:52am

67:

Added Heat stroke, First main ickness that has a

Update: 20 Mar, 2020 @ 10:02am

66:

More Emergencies. (lots of little patches, keeping my sanity by uploading each time)
Getting more options for week 2/3 Heat wave and strike. So may be a bit repetitive as i may have pushed the theme based timeline before many of the theme based emergencies are in, whoops!

Getting there, I have not opened up all the emergencies so if you do see any missing any text/ just an odd title please let me know!

Update: 18 Mar, 2020 @ 5:39pm

65:

A few more Chemical/ Medical emergencies.
Starting to make more use of the heart attack injuries, Also the uhhh Item extraction stuff ;) ;)

Update: 18 Mar, 2020 @ 1:10pm

64:

A few emergencies.

Chemical emergencies are mostly jokes now, Just playing
Working on more Week 2 Emergencies, Should have a new tree/system in place to give burns patients more random scalling, Ae 70% chance for first degree burn, 20ish precent chance for second degree burn and 10ih precent chance for third degree burn.

Update: 17 Mar, 2020 @ 6:17pm

Patch 63:

Waves fixed to visualy be timed properly,
Removed bothersome objectives
Elmonella spam emergencies are now more compact, will have a random chance for a lore description, Elmonella has been known to make people quote tv shows.
Waiting patients now have the relaxing icon instead of rest.

More emergencies to follow!

Update: 17 Mar, 2020 @ 4:00pm

Patch 62:

Wave and main emergency retiming,

More small patches to come with more emergencies Followed by some larger loca updates.

Update: 17 Mar, 2020 @ 3:19pm

Patch 60:

Fix for emergencies ment for week 3 & 4 happening on week 2, Week 2 should be more ballanced emergency wise.

Should be getting some more smaller waves more randomly with 1-3 emergencies being more random and 1 or 2 being more weekly themed.

Emergency numbers should be a bit better scaled, Waves should be on the lines of,

6 AM - 2 Random,
7:30 AM 1 Theme Based
10 AM: Training emergency
11:40 AM 2 Theme Based
12:15 PM - 3 Random, 2 easy 1 hard
2 PM 1 Theme Based
2:50 PM Training Emergency
3 PM 2 Random
5:10 PM 1 Hard Theme Based
6:20 PM 3 Easy Random
7:50 PM 2 Theme
9:45 PM Training Emergency
10 PM 2 Random
11:15 PM 1 Theme
4 AM 3 Random
4:30 AM 1 Theme


Training may be a bit lower but something on those lines when you get a bit further in with more smaller waves of emergencies keeping your medics on their toes.