Rescue HQ - The Tycoon

Rescue HQ - The Tycoon

Emergency EMS (Medic's Only) Scenario
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Update: 30 Dec, 2019 @ 12:44pm

Alpha 9

+Fix for traits giving correct precents
+Update to most trait loca so they have proper name/descriptions.
+ Tutorial missions fixed up a bit more ballanced

Update: 28 Dec, 2019 @ 8:04pm

Alpha 9?

+NeedCPR trait has a 1 in 5 chance of being given to each medic who fails a mission or gets exhausted. Will also add to some randomness on sucess just need numbers and ballance to even out.
+Pharma Fixed

Posible fix to firetrucks showing up but remaining locked

Update: 28 Dec, 2019 @ 6:44pm

Alpha 8

Added room Pharmacy
Drug lab and cabinets will need to be moved there. A more logical space for them than utilities.

Added some tutorial/objectives to ensure you have all the base objects youll need for an emergency.


Will be at least one more patch today for NeedCPR to be added properly, tutorial will go with it.

Update: 28 Dec, 2019 @ 4:59pm

Alpha 7

Added:
Mayor Elmo is here to join the party!
Training missions will get rid of NeedsCPR (Not yet added as

Update: 28 Dec, 2019 @ 9:53am

Alpha 6

Added Icons for NeedCPR and training missions

Update: 28 Dec, 2019 @ 8:10am

Alpha 4

Fixes:
- Fixed spelling of Speech (Whoops)
- Bathroom mirror should unlock with 250 reputation

Added:
- Speech currently have an elmo icon, its my placeholder.

Update: 27 Dec, 2019 @ 9:14pm

Alpha 3, (Traits)

Added:
- New trait types
+Speech (For speech based missions)
+Burn (for fire based missions)
+Electrical (For Electrical Missions)

Changed:
-All traits will give a precentage boost (maily 3, 5 or 7%) to the mission bassed on trait. instead of acting as a second person

Fixed:
-NeedCPR trait should function properly

Known Issues:
-Traits Loca file needs to be fixed
-New trait (speech burn electrical) boosts may not function on all related missions

Update: 27 Dec, 2019 @ 1:41pm