Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Flyer's Other Modules
Showing 31-40 of 44 entries
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Update: 5 Nov, 2020 @ 11:38am

Digital Grid:
- Minor logging fix
7:
- Make the stage indicator glitch out when inputting incorrectly
Forget Infinity:
- Alter how Forget Infinity grabs the ignore list on Organization.
- Reminder to use Boss Module Manager to prevent bricked bombs on later boss modules.
-- This module will now have altered behavior for those who DO NOT have Boss Module Manager.
-- This means ALL users with Boss Module Manager can safely ignore this portion.
- This module will now also enter a solve state based on when Organization requests this to be solved.
-- Multiple Organizations with varying orders will be accounted for Forget Infinity.
-- This assumes only the earliest number of solves that this module will show up on, assuming no modules solved out of order.
(Major Changes underneath here)
Numbered Buttons:
- Recreation of a deleted module.
- I think he left a great mark on the KTANE community. This is to pay respects.
- This is a recreation with Rule Seed Support. Souvenir status should be unaffected by this addition as this recreation is already modified to handle this.
Venn Diagrams:
- Mod Idea by Danny7007
- Another Addition

Update: 14 Oct, 2020 @ 10:26am

Even Or Odd:
* Fix Out of Time Log Handling
7:
* Enforce interactivity on the module when being force solved and when recapping 7.
* Also fix an issue when recapping 7
Mastermind Restricted (MAJOR CHANGE):
* The solving steps portion of the manual has now been split away from the original manual, to encourage getting a more optimized method.
* You can still get the solving steps portion in the source code. Bare in mind this is not fully optimized.

Update: 4 Oct, 2020 @ 2:05pm

7:
* Fix an recap issue with rendering stages viva animation
* Enforce interactivity when autosolving

Update: 22 Sep, 2020 @ 1:30pm

Digital Grid:
* Fix letter E condition
Even Or Odd:
* Add logging for accounting when the defuser runs out of time

Update: 21 Sep, 2020 @ 2:44pm

Here it comes... Some are major additions.
* Add the following 4 modules: Digital Grid, Even Or Odd, Logical Operators, Mastermind Restricted
* Mastermind Restricted: As if Mastermind Simple was cheesed upon
* Logical Operators: A slightly harder logic based module
* Digital Grid: Cruel Digital Root. Predated by about a year or more. Mod idea by an unknown author
* Even Or Odd: A module based on parity rules on a timer. Mod idea by BigCrunch22, created during a livestream. Finalized off stream.
This makes 15 modules now in one mod. Am I kidding? I might as well say no.

Update: 3 Sep, 2020 @ 11:13am

Let's fix more things.
7:
* Component Highlight fixes
* Modify colorblind handling on submission
* Change default setting for maxPPA for TP
BuzzFizz:
* Component Highlight fixes
Faulty Seven Segment Displays and Rapid Subtraction:
* Prevent pass-through on the module
Simon Stages:
* Prevent leeching commands onto the module, mainly the mute command and the reset inputs command.
Forget Infinity:
* Minor change to force-solve handling

Update: 1 Aug, 2020 @ 11:34am

7:
- Hotfix for cycle canceling issues

Update: 30 Jul, 2020 @ 4:04pm

I think people have gotten used to this. Something has to change.
7:
* TP Streamers can now cap PPA, set PPA scaling for this module, and disable uncapping 7 viva TP viva settings.
* This also means PPA SCALING IS NERFED TO 1x PER EXTRA STAGE.
* Colorblind enhancements:
** New Setting: Force Fast Reads, turn this one to forcably show the segment's color without highlighting it.
** Triangles now also show the letter corresponding to the color for highlighting a segment
** Show segment's color text during submission phase
** "!# colorblind fastreads" can be used for TP to achieve the fast reads
* Avoid giving negative scores on TP in case of uncapping at low stage counts viva settings
* Cyclespeed can now be in non-integer values, as low as 0.5 seconds per stage.
* Reduced wait on canceling a cycle command on 7. This has larger impacts on longer delays.
* Uncapped 7 is now more distinguishable. The stage indicator will have a differently colored text upon uncapping this. This is noted on 9+ stage 7's.
* Have the module apply PPA on solve differently, to reduce chat flood.
* Too hard? Recapping is now an option for TP, however, you must submit something incorrectly to recap it.
❖ (Nonverbal Simon):
* Added a colorblind manual for those not familar with the positions yet.
* TP Command improved to chat the incorrect press upon striking (What button was incorrectly pressed, where in the input sequence).
* Updated the manual again. No rules have been changed. Manual reprint is optional.
Forget Infinity:
* Clarified the following:
** First condition First Slot Calculations
** 2nd, 3rd, 4th condition Third Slot Calculations
* (You do not need to reprint the manual unless you are still confused from those slot calculations.)
* Have the module apply PPA on solve differently, to reduce chat flood.

Update: 25 Jun, 2020 @ 7:05pm

Let's just make sure this does not accidentally slip through like last time.
15 Mystic Lights:
* Modify invalid command error message
Forget It Not:
* Because of a Twitch emote getting removed, some messages for these have been altered to compensate for the removal.
Nonverbal Simon (❖):
* Readded sounds. Because of 1 person only suggesting muted sounds.
* You can still get the always silent version by using TP commands to mute it.
7:
* Prevent immediate interaction with the module on TP.
* Actually have colorblind mode be used on TP. Segment cycling can be still used for getting the segments' color.
* Manual Reprint Required. For the 2 changes:
* You now need 1 strike to regrab the stages (1 strike Time Mode Handling, 1 strike in normal mode). Zen Mode handling is not modified.
* Stage generation can now be capped to the number of solvable modules on the bomb, purely, if configured.
* TP Command modified for previous note to allow cycling between the bigger stage ranges.
Rapid Subtraction:
* This reminds me of Brain Age. This one minigame from there didn't look like that.
* This is the first needy with the modified delay before reactivation. If it breaks, let me know!
Other Things:
* I have already snuck in a script or 2 for an upcoming manual challenge. You'll figure it out.

Update: 28 May, 2020 @ 6:17pm

Updates for some recent modules:
Nonverbal Simon (❖):
* Make the force solve handler be connected directly, not indirectly.
* Remove positional inputs and modify TP handling. You should now be able to do "!# press rogy" as a possible command.
* Remove sounds from the module. The module is now actually silent. Use flashes to determine it now.
* A colorblind manual will be in the works for this module.
Forget Infinity:
* Have the module actually detect "Needy Tetris", not "Tetris, The Solvable Module."
* Extend logging in case of a strike relating to calculating the remaining stages.
Faulty Seven Segment Displays:
* Add TP support. Good luck trying to handle this.
ALL NEEDIES (excluding Time Accumulation):
* The needy can now be forcably disabled viva TP handler.
Forget It Not:
* You now need at least 30 stages of FIN to get the better aced message for TP.
* Increased delay inbetween each stage in case of multi-solves.
Simon Stages:
* You now shutup the module by doing "!# shutup" or other variated commands.
* Add input valicity checker for TP handling in case the module randomly decides to void inputs.
* Reverse the sounds of the scary riff that plays for this module to distinguish boss Stages better.
* Allow resetting inputs on the module in case the valicity checker fails. (TP Handling only)
New Modules:
7:
* Non-boss variant of 14
* Has half as many rules as it's counterpart but with a slight twist of the original.