Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Flyer's Other Modules
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Update: 13 May @ 8:43pm

Faulty 7 Segment Display:
- Fix a TP issue where if a needy deactivates while a swap is going, the selected tile mid-swap will be affected in future activations.
Cruel Modulo:
- Debug log the result using the window method. I hope this is enough to fix it. The module will still use the Square and Multiply method for the main procedure.

Update: 23 Feb @ 3:37pm

BuzzFizz:
- Fix an issue where the number gets hidden if the needy is activated before the bomb starts ticking.
Forget It Not:
- Added new settings to allow users to set their own custom LED and backing colors.
-- For those who do not want a yellowish look on this module.

Update: 20 Jul, 2024 @ 10:04pm

Rapid Subtraction:
- Reduce lag caused by cyclings of 0.03 margins, by increasing the delay.
- This normally causes people to have to disarm the needy by just doing it completely without needing to go through the timer entirely. Hopefully this might help some unlucky people.
Robit Programming:
- I am planning to move this into another pack, since the difficulty of this is way out of the field, compared to the other modules in this pack.
- There will be a planned gimmick change for this, but it will only occur once this module has fully moved.

Update: 26 Apr, 2024 @ 7:45pm

Labeled Priorities Plus:
-- Yes I am still trying to separate this module into 4. Please be patient with me for now.
- Fix a minor logging issue with Mislabeled Priorities.

Update: 21 Aug, 2023 @ 2:19pm

Labeled Priorities Plus:
- Temporary fix dynamic scoring not awarding points.
-- The module will still be split. I will announce it when the time comes.

Update: 13 May, 2023 @ 7:10pm

I am planning to move some modules from here. No estimated date yet so far. Just trying to think what I would move...
Labeled Priorities Plus:
- Fix reset issue involving stored information not being cleared.

Update: 2 Apr, 2023 @ 10:14am

Even Or Odd:
- Fix subtle left/right borders being off.
Cruel Modulo:
- Switch to using the Square and Multiply method for consistent answers.
-- This is to work on fixing the Window method for this module.

Update: 5 Mar, 2023 @ 5:02pm

Coprime Checker:
- Remove instance of "Danny"
Forget Infinity:
- Adjust animations for basically everything.
Forget It Not:
- Add settings to immediately activate instant finale.
- And some minor code compacting.
Rapid Subtraction:
- Revert needy handling change for the streak based mechanic.
-- The modkit version does not work if the needy reactivation timer is not dynamic...

Update: 5 Feb, 2023 @ 10:03pm

7:
- Fix minor logging mistake if the module throws an exception if the override fails.
Simon Stages:
- Fix not forgetting incorrect presses when resetting inputs.

Update: 6 Jan, 2023 @ 10:26am

Game Changer:
- Add a button to clear the entire board.
-- TP is also modified to respect this.
-- THIS IS NOT MENTIONED IN THE MANUAL ATM. IT'S A DEDICATED BUTTON.
- Add some indication on help message that the status light CAN be pressed AND chained.
-- It was originally going to be hidden but hiding that would not work in the first place.
Linked Wordle:
- Fix autosolver getting stuck if the correct word has been already entered, and the module is waiting for a press to claim a solve.
Obscurdle:
- Prep another gimmick.
-- I swear I keep watching that one "Scott Stro" channel. You'll get the idea of that gimmick.
Simon Stages:
- Rewrite the ENTIRE module.
-- Hopefully, a lot less of that Royal curse,
-- Faster input speeds for everyone,
-- No overlapping indicator colors on consecutive stages.
-- And the ability to reset inputs outside of TP.
--- Not mentioned in the manual atm. Can be done by holding a button for at least a second, if this is NOT the last input.
-- SOUVENIR SUPPORT SHOULD NOT BE ALTERED WITH THIS CHANGE.
-- A separate script has been created for comparison. The new script should be much more refined.
Venn Diagrams, Logical Operators, Forget Infinity, 3x3 Grid, 7:
- Give these modules better controller support.
-- More modules will be checked later on.