Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Flyer's Other Modules
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Update: 31 Jul, 2022 @ 10:43pm

Faulty 7 Segment Displays:
- Make the reactivation time more consistent.
-- Reactivation time should now be 60-160 seconds flat; rather than 15-40 upon striking, and 60-160 upon correctly getting the segments rearranged.
Obscurdle:
- Fix a mistake involving colorblind mode.
- Fix TP Help Message being off.
- Fix autosolve issue misbehaving when letters were prefilled in guess.
Linked Wordle:
- Fix autosolve issue misbehaving when letters were prefilled in guess.

Update: 21 Jul, 2022 @ 3:06pm

And so wraps up the first batch of Flyer's Other Modules.
While this pack can still receive updates, fixing things that are missing,
this is not the end of the road yet for him...

MAJOR CHANGE, New modules added into the collection:
Obscurdle:
- Determine the quirk the module used to find the word(s) associated with this quirk.
-- Colorblind mode with certain quirks are wack atm. This will be adjusted later.
Other Changes NOTED UNDERNEATH:
All Needies:
- The framework for the needies has been updated such that the needy reset timer can now be set internally.
-- HOW did I miss that!? Man this tech was there like 2 years ago, and I forgot about this.
-- This also means that certain portions of the code have been modified for all of the needies to respect this.
BuzzFizz:
- Add a line of logging to denote that only incorrect answers are logged.
Cruel Modulo:
- Add another technique for obtaining the same value...
-- See Computerphile's video: "Square & Multiply Algorithm" on how to use this.
Faulty 7 Segnent Displays:
- Logging fixes.
-- Filtered Logging is not making the segments show up, here's a fix for that.
-- Side note, this is probably NOT getting customized logging support, please don't blame on the maintainers.
-- They worked so hard for the manuals you see to this day.
Labeled Priorities Plus:
- Fix debug logging for rolling specific variants on missions
Label Priorities:
- Add setting to disable the flicker animation. (Set to ON by default)
- And also fix the flicker animation oddly misbehaving by creating a separate coroutine for this, and moving that coroutine somewhere else.
Linked Wordle:
- Add colorblind mode handling.
-- If anyone wants alternative colors for this, let me know.
- Should note, the manual WILL need to be updated to accomidate for this.
- Change some logging terms around for when a word is queried.

Update: 24 Apr, 2022 @ 4:38pm

This modpack will conclude at 30 modules. Volume 2 will be in development soon. For now...
Even Or Odd:
- Try to slow down the solve anim.
Extended Boolean Venn Diagram:
- By request of Deaf: Rearrange the ABCDE variables in the expression to be in alphabetical order.
-- This makes the validity of the sections to be more consistent.
-- Does it change the solve process? We'll see about that.
Numbered Buttons:
- I think the extra things are wearing off. Let's just get rid of those.
- Remove the 1/100 chance of getting the sticker AND the 1/100 chance of getting the "OK" text.
- Give this module a rusty background.
Label Priorities:
- Even this thing has picked up some rust...
- Give this module a rusty background,
- And have the phrases flicker occasionally.
Simon:
- Dynamic Scoring approved. Implemented scoring based on flash count.
-- Will current give 0.15 points per flash. Please use the TP Scoring Sheet if this should be changed.
- Try to make multiple Simons panic at different non-ignored solve counts. (Prevents issue involving having multiple Simons, will require improvising on future updates)
- Do not make Simon generate so many flashes if multiple Organizations want Simon to solve at non-zero solves, if Organization is NOT ignoring Simon.
New modules included in this collection (MAJOR CHANGE):
Linked Wordle:
- Guess a word within a given amount of attempts. Multiple Linked Wordles are combined to form a bigger puzzle, using the same word to query possibly different results.
Game Changer:
- Mod Idea by Obvious

Update: 30 Mar, 2022 @ 11:35am

- I think this is about to get bloated. It might be time to move on... Right?
7:
- Add setting to disable recapping on TP.
- Implement Mission overrides by description and ID.
- ALL Missions that have this module WILL NOT BE AFFECTED BY MISSION OVERRIDES UNLESS THE AUTHOR OF THIS MISSION WISHES TO MODIFY IT.
Forget It Not:
- Add setting to allow for keypad inputs.
-- Yes. You can now do 120KPS+ stuff on this module. As long as it's not blowing up.
Labeled Priorities Plus:
- Make the highlights full rather than partial.
- MAJOR CHANGE! New variant: Mislabeled Priorities
- Implement Mission overrides by description and ID.

Update: 21 Feb, 2022 @ 1:48pm

Forget Infinity, 7, Labeled Priorities Plus:
- Introduce author based dynamic scoring, designed for users who do not want to update the settings file by deleting it so often.
-- Side note: THIS CAN BE REVIEWED BY THE SCORING TEAM RESPONSIBLE FOR TWITCH PLAYS.
Coprime Checker:
- Reduce the number of attempts to create matching answers (coprime expected from 2 values) from 256 to 64.
- Optimize sections of the code to increase speed, and modify logging.

Update: 19 Jan, 2022 @ 11:40am

7:
- Prep rewording the manual. The wording for the calculations is all over the place.
- Fix colorblind discrepancy with the submission phase, in a case that colorblind mode is disabled during submission.
15 Mystic Lights:
- Add a partial autosolve handler for this module.
-- This only completes the 16 lights variant with a trick known as "Light Chasing." See the solving steps manual as a redirection.
-- The second stage will need to be worked on.
Collapse:
- Fix a spelling mistake in the log.
- Modify needy remaining time to lock it at 0.4 seconds remaining at < 0.5 seconds to not make it randomly deactivate.
- Minor compacting in log.
- Remove KMGameCommands from the module since it's not needed.
Forget It Not:
- Apparently I wrongly mimicked that input procedure. This should be corrected, I hope.
Mastermind Restricted Cruel:
- MAJOR CHANGE: Remove the possibility of getting the correct solution of 5 of 1 color.
Robit Programming:
- Make the collection of the corners and force stopping separate.
- Improve the rotation animation of the robit when it moves.
- Modify the solve animation of walls collapsing by proximity of the robit.

Update: 4 Nov, 2021 @ 2:50pm

Because there are so many issues when it comes to testing a local version with TP active, I will NOT be able to test the updates reliably.
I will need assistance on this so please make sure to report on issues that can arise.
Collapse:
- Add TP Support by Exish
-- Yep. It's there now. Have fun with the mission Cash In...
Forget It Not:
- Show the next set of inputs after the set of 12, if there are more inputs underneath after like 24 inputs.
-- This should mimic or feel like the updates from Forget Me Not/Forget Me Now for the input procedure
Hexiom:
- Delay the shrink by about a second or 2. And make it real time.
- Also prep being able to generate a new puzzle.

Update: 26 Aug, 2021 @ 11:10am

Hotfix. Whoops
Robit Programming:
* Fix a visual issue where if the maze is locked, the quadrants and robit would jitter.

Update: 25 Aug, 2021 @ 3:19pm

15 Mystic Lights:
- New setting: InstantMysticLights
-- Instant tile movements can now be enabled mainly for speed on the sliding tile animations. This does not apply to the transition to the variant and solve animations.
-- Most likely useful for that 1 mission, don't take my word on it.
-- You can find this setting alongside other recent settings in FlyersOtherSettings.json.
Hexiom:
- In the future, you will be able to generate a new puzzle or retry your solved board, alongside seeing your board longer.
-- It will be in a form of a prompt that will show up when you disarm the module; the same prompt will hide if you stop focusing on the module...
-- This does not apply to TP though.
Robit Programming:
- Fix a pretty rare issue where if you mash the generate button, the quadrants and robit may stop showing up, causing blind misdirections and strikes.
- Add a TP command to focus on the module and generate the maze at the same time. This currently is not set for adjusting the delay and then generating yet.
New Modules have been added!
Cruel Modulo:
- Mod Idea by ktane1
Extended Boolean Venn Diagram:
- Mod Idea by Deaf (Fartlicker777)

Update: 29 Jul, 2021 @ 10:32am

Maybe these examples are useless at this point, and the fact I can do this all without needing examples should be a sign.
General Changes:
- Hid all of the example assets (Turns out the TestHarness folder is useful for hiding scripts that are not needed)
-- This includes the Example Module scripts (and the needy), some memory should be freed up for other modules to come.
- Also sneak in a manual for an upcoming module... (It still needs to be clarified though.)
Simon:
- Change the sound when Simon panics to a different sound suggested by bioplay
-- The previous sound played too long (and played while the module was solved, whoops).
15 Mystic Lights:
- Smoothen out the animation to be more consistent across all users.
7 & Faulty Seven Segment Displays:
- Correct visuals. Normals were off. Whoops.