Turok
Jedi Knight
Visualizzazione di 1-7 elementi su 7
Aggiornamento: 1 giu 2022, 16:09

v1.24

  • updated for compatibility with Turok+ v2.2
  • changed small health and single life force pickup sound to softer Turok+ version

Aggiornamento: 21 giu 2020, 20:31

v1.23

  • updated for compatibility with Turok+ v2.15

Aggiornamento: 10 mag 2020, 22:23

v1.22

  • fixed mines often not being triggered by bosses
  • fists and lightsaber can now cause mortal wound drops
  • added armor cap
  • thermal detonator
    • toned down physics
    • fixed min charge tap grace period
    • added bounce sounds

Aggiornamento: 5 mag 2020, 16:17

v1.21

  • fixed mines rarely detonating on Windows
  • fixed weapons giving you ammo when trying to fire with insufficient ammo while infinite ammo is on

Aggiornamento: 18 feb 2020, 16:43

v1.2

  • added sequencer charges (proximity mines)
  • added carbonite gun
  • added weapon power boost in place of spiritual invincibility
  • slightly reduced DL-44 fire rate
  • changed precision blaster rifle swap anims to something more appropriate
  • lightsaber
    • increased damage of slow horizontal attacks
    • slightly lengthened upward right to left swing to match left to right swing (cleans up random excessive speed spikes)

Aggiornamento: 27 gen 2020, 17:42

v1.1

  • added precision blaster rifle
    • powerful at a distance, but deals reduced damage below mid range
    • based on an unused model leftover in Jedi Knight's files, with some touchups
  • added muzzle flashes
  • swapped bryar/DL-44 projectile speeds (bryar is now the faster one)
  • explosives now do damage when detonating against water
  • added lights to blaster water impact effects
  • increased bowcaster charge sound volume a bit
  • lightsaber
    • added color setting to Turok+ menu
    • all attacks can now 1-shot beetles on hard and hardcore
    • don't play idle sound during cutscenes

Aggiornamento: 10 dic 2019, 12:56

New project