Turok
Jedi Knight
Εμφάνιση 1-7 από 7 καταχωρίσεις
Ενημέρωση: 1 Ιουν 2022 στις 16:09

v1.24

  • updated for compatibility with Turok+ v2.2
  • changed small health and single life force pickup sound to softer Turok+ version

Ενημέρωση: 21 Ιουν 2020 στις 20:31

v1.23

  • updated for compatibility with Turok+ v2.15

Ενημέρωση: 10 Μαϊ 2020 στις 22:23

v1.22

  • fixed mines often not being triggered by bosses
  • fists and lightsaber can now cause mortal wound drops
  • added armor cap
  • thermal detonator
    • toned down physics
    • fixed min charge tap grace period
    • added bounce sounds

Ενημέρωση: 5 Μαϊ 2020 στις 16:17

v1.21

  • fixed mines rarely detonating on Windows
  • fixed weapons giving you ammo when trying to fire with insufficient ammo while infinite ammo is on

Ενημέρωση: 18 Φεβ 2020 στις 16:43

v1.2

  • added sequencer charges (proximity mines)
  • added carbonite gun
  • added weapon power boost in place of spiritual invincibility
  • slightly reduced DL-44 fire rate
  • changed precision blaster rifle swap anims to something more appropriate
  • lightsaber
    • increased damage of slow horizontal attacks
    • slightly lengthened upward right to left swing to match left to right swing (cleans up random excessive speed spikes)

Ενημέρωση: 27 Ιαν 2020 στις 17:42

v1.1

  • added precision blaster rifle
    • powerful at a distance, but deals reduced damage below mid range
    • based on an unused model leftover in Jedi Knight's files, with some touchups
  • added muzzle flashes
  • swapped bryar/DL-44 projectile speeds (bryar is now the faster one)
  • explosives now do damage when detonating against water
  • added lights to blaster water impact effects
  • increased bowcaster charge sound volume a bit
  • lightsaber
    • added color setting to Turok+ menu
    • all attacks can now 1-shot beetles on hard and hardcore
    • don't play idle sound during cutscenes

Ενημέρωση: 10 Δεκ 2019 στις 12:56

New project