Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Strategic AI & Tech Mod (all Campaigns except IA & ED)
Viser 1–10 av 189 bidrag
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Oppdatering: 18. juni @ 0.06

Sync update.

Oppdatering: 26. sep. 2018 @ 0.13

Change LXI.

-Slightly adjusted the basic_with_regions_task_generator_group AI personality to more intelligently prioritize completion of regions, and to (hopefully) not attack rebel armies in other people's territories so much.

Oppdatering: 25. sep. 2018 @ 4.06

Change LX.

-Corrected an issue that causes the tech nodes in the Rise of the Republic to be missing.

Oppdatering: 22. sep. 2018 @ 3.52

Change LIX.

-Corrected a compatibility error with Rise of the Republic which caused its tech tree to appear empty/devoid of "effects" (the various bonuses you receive from technologies that aren't building related).

Oppdatering: 20. sep. 2018 @ 2.59

Oppdatering: 1. sep. 2018 @ 0.12

Change LVIII.

-Made a minor correction to number of common Javelin units allowed in the Wrath of Sparta campaign.

Oppdatering: 31. aug. 2018 @ 5.48

Change LVII.

-Made significant improvements to the AI strategic map behavior and priorities.

Oppdatering: 31. aug. 2018 @ 3.37

Change LVI.

-Further improved AI mercenary upkeep costs in the Wrath of Sparta campaign.

Oppdatering: 31. aug. 2018 @ 3.15

Minor update.

Oppdatering: 31. aug. 2018 @ 2.15

Change LV.

-Further decrypted CA's bewildering rom_tech_military_management_mercenary_upkeep values. For anyone that follows, it is this:

90 = 102%
88 = 100% ~
50 = 64%
59 = 70% ~
49 = 60% ~
40 = 51%
39 = 50% ~
20 = 40%
5 = 25%
2 = 22%

-Improved the rom_tech_military_management_mercenary_upkeep values for the Wrath of Sparta campaign.