Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Strategic AI & Tech Mod (all Campaigns except IA & ED)
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Uppdatering: 18 jun @ 0:06

Sync update.

Uppdatering: 26 sep, 2018 @ 0:13

Change LXI.

-Slightly adjusted the basic_with_regions_task_generator_group AI personality to more intelligently prioritize completion of regions, and to (hopefully) not attack rebel armies in other people's territories so much.

Uppdatering: 25 sep, 2018 @ 4:06

Change LX.

-Corrected an issue that causes the tech nodes in the Rise of the Republic to be missing.

Uppdatering: 22 sep, 2018 @ 3:52

Change LIX.

-Corrected a compatibility error with Rise of the Republic which caused its tech tree to appear empty/devoid of "effects" (the various bonuses you receive from technologies that aren't building related).

Uppdatering: 20 sep, 2018 @ 2:59

Uppdatering: 1 sep, 2018 @ 0:12

Change LVIII.

-Made a minor correction to number of common Javelin units allowed in the Wrath of Sparta campaign.

Uppdatering: 31 aug, 2018 @ 5:48

Change LVII.

-Made significant improvements to the AI strategic map behavior and priorities.

Uppdatering: 31 aug, 2018 @ 3:37

Change LVI.

-Further improved AI mercenary upkeep costs in the Wrath of Sparta campaign.

Uppdatering: 31 aug, 2018 @ 3:15

Minor update.

Uppdatering: 31 aug, 2018 @ 2:15

Change LV.

-Further decrypted CA's bewildering rom_tech_military_management_mercenary_upkeep values. For anyone that follows, it is this:

90 = 102%
88 = 100% ~
50 = 64%
59 = 70% ~
49 = 60% ~
40 = 51%
39 = 50% ~
20 = 40%
5 = 25%
2 = 22%

-Improved the rom_tech_military_management_mercenary_upkeep values for the Wrath of Sparta campaign.