Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Strategic AI & Tech Mod (all Campaigns except IA & ED)
Viser 11–20 av 189 bidrag
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Oppdatering: 31. aug. 2018 @ 1.52

Change LIV.

-Further decrypted CA's bewildering rom_tech_military_management_upkeep_mod "mod" (modifier) values. For anyone that follows, it is this:

Negative "mod" values...

-70 = 10% ~ (ie. 100g upkeep becomes 10g)
-60 = 20%
-55 = 25%
-50 = 30%
-45 = 35%
-40 = 40%
-35 = 45%
-30 = 50%
-20 = 60%
-10 = 70%
-5 = 75%

Positive "mod" values...

10 = ?
20 = ?
25 = ?
30 = 110%
40 = 118% ~
50 = 125%
70 = 150%
80 = 160%
90 = 170%
100 = 180%
110 = 190%
120 = 200% ~

-Adjusted/corrected various difficulty "handicap" mod values.

Oppdatering: 30. aug. 2018 @ 23.10

Change LIII.

-Corrected an error with the AI unit unkeep and mercenary upkeep modifier values in the Wrath of Sparta campaign.

-Corrected an error with AI research cost modifier in all campaigns.

Oppdatering: 30. aug. 2018 @ 6.47

Minor update.

Oppdatering: 30. aug. 2018 @ 5.34

Synchronization update.

Oppdatering: 30. aug. 2018 @ 3.22

Synchronization update.

Oppdatering: 30. aug. 2018 @ 3.12

Synchronization update.

Oppdatering: 30. aug. 2018 @ 2.02

Change LII.

-Made several important corrections to errors that caused the AI to much more difficult than intended on difficulties lower than Legendary (ie. Hard).

Oppdatering: 29. aug. 2018 @ 23.43

Synchonicazion update.

Oppdatering: 29. aug. 2018 @ 23.16

Change LI.

-In the Wrath of Sparta campaign only, slightly lowered the AI's mercenary upkeep modifier so that they don't save so much money at higher difficulty levels (because the modifer was excessive there).

Oppdatering: 24. aug. 2018 @ 5.19

Change L.

-Extensively reworked difficulty modifiers on happiness, so that now the highest difficult levels no longer provide ANY happiness bonus to the player. Essentially you will now have real happiness levels, no longer are they artificially modified like they were in the original game, at the highest difficulty. This makes entertainment buildings more important (they were nearly useless before), as well as women in the family tree (when they are promoted they provide faction wide happiness bonuses).

-As a balancing factor due to the above change, also the AI's happiness bonuses for all difficulty levels has been cut in half. Now it might be possible to manipulate the happiness of AI provinces in order to trigger a revolt/uprising. This was nearly impossible before due to the AI happiness bonuses being so high that they were rarely ever below +100 happiness.


***FURTHER IMPROVEMENTS TO THE WRATH OF SPARTA CAMPAIGN***
(Why now? I didn't like the WoS campaign much when it was released, so I am attempting to give it a second chance and make some adjustments - perhaps even make it a great head to head match, which lends itself to quicker play and smaller forces. These changes are my attempt to make the WoS campaign "fun" for me to play against the AI or a friend).

-Made adjustments so that the AI will not go into desertion as much as before due to not being able to meet army/navy upkeep costs.

-Doubled the time to research all technologies. This was done because tech is accumulated too quickly in the standard game, and this change places greater importance on the research bonus buildings (they were not needed before).

-Reduced the line of sight of generals on the campaign map to 50% (for both human and AI). This was done to better represent the period, where blundering around in the dark in enemy territory was the norm, and it places greater importance on spies.