Garry's Mod

Garry's Mod

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Uppdatering: 7 okt @ 11:24

-Added admin buttons to control the tactical map and sewer flooding

Uppdatering: 7 okt @ 10:27

-Added 4% more nodes
-Added breakable planks that now board up the windows of the McDonalds
-Added tactical map into the circular building to summon airstrikes with
-Added some interior to the circular building
-Converted the circular building into an outpost for the tactical map
-Fixed the sewage water not rendering from within the clarification plant

Uppdatering: 5 okt @ 18:11

-Added 3% more nodes
-Added spooky segment
-Fixed multiple invalid nodes

Uppdatering: 5 okt @ 17:01

Uppdatering: 5 okt @ 14:54

-Added multiple areaportals for optimization
-Added 6% more nodes

Uppdatering: 3 okt @ 10:48

-Added 2% more nodes
-Decreased the light inside the McDonalds
-Exchanged all soda and coffee dispensers with physical func_recharge entities
-Expanded McDonalds office slightly
-Removed light beams from the McDonalds roof and replaced them with their white bars

Uppdatering: 2 okt @ 13:33

-Added 8% more nodes
-Added climb nodes to the rooftop ladders
-Added factory interior near the map corner
-Added left behind guns near all HECU outposts
-Fixed second generator not touching the wall in the new room
-Removed the drip sounds from the canals except for 2 to ease up on the sound cap

Uppdatering: 1 okt @ 12:48

-Added an area near the sewer
-Fixed the office door in the McDonalds

Uppdatering: 30 sep @ 13:33

-Fixed duplicate light on final flight of the tower stairs
-Fixed canal sewage descending too slow on initialize
-Fixed McDonalds vents sounding like plastic
-Added 2 more cubemaps near the McDonalds
-Added like 5% more nodes

Uppdatering: 29 sep @ 10:59

-Added skywalk bridge debris and destruction to the 2nd tower
-Added more nodes onto the road, highway and dump
-Added more no fishing signs
-Made the whole canal floodable from the water treatment plant