Garry's Mod

Garry's Mod

gm_bigcity_bm
Showing 1-10 of 17 entries
< 1  2 >
Update: 7 Oct @ 11:24am

-Added admin buttons to control the tactical map and sewer flooding

Update: 7 Oct @ 10:27am

-Added 4% more nodes
-Added breakable planks that now board up the windows of the McDonalds
-Added tactical map into the circular building to summon airstrikes with
-Added some interior to the circular building
-Converted the circular building into an outpost for the tactical map
-Fixed the sewage water not rendering from within the clarification plant

Update: 5 Oct @ 6:11pm

-Added 3% more nodes
-Added spooky segment
-Fixed multiple invalid nodes

Update: 5 Oct @ 5:01pm

Update: 5 Oct @ 2:54pm

-Added multiple areaportals for optimization
-Added 6% more nodes

Update: 3 Oct @ 10:48am

-Added 2% more nodes
-Decreased the light inside the McDonalds
-Exchanged all soda and coffee dispensers with physical func_recharge entities
-Expanded McDonalds office slightly
-Removed light beams from the McDonalds roof and replaced them with their white bars

Update: 2 Oct @ 1:33pm

-Added 8% more nodes
-Added climb nodes to the rooftop ladders
-Added factory interior near the map corner
-Added left behind guns near all HECU outposts
-Fixed second generator not touching the wall in the new room
-Removed the drip sounds from the canals except for 2 to ease up on the sound cap

Update: 1 Oct @ 12:48pm

-Added an area near the sewer
-Fixed the office door in the McDonalds

Update: 30 Sep @ 1:33pm

-Fixed duplicate light on final flight of the tower stairs
-Fixed canal sewage descending too slow on initialize
-Fixed McDonalds vents sounding like plastic
-Added 2 more cubemaps near the McDonalds
-Added like 5% more nodes

Update: 29 Sep @ 10:59am

-Added skywalk bridge debris and destruction to the 2nd tower
-Added more nodes onto the road, highway and dump
-Added more no fishing signs
-Made the whole canal floodable from the water treatment plant