Garry's Mod

Garry's Mod

gm_bigcity_bm
Ergebnisse 11–17 von 17
< 1  >
Update: 28. Sep. um 18:30

-Added more props to the water treatment plant
-Added missing nodes on the McDonalds roof
-Added water treatment plant floodable function
-Fixed shadow issues for debris on ramps
-Fixed transformer on the McDonalds being physical

Update: 28. Sep. um 13:15

-Added a whole McDonalds where the white curved hotel used to be
-Added several bridges across roof tops for NPCs and players
-Added some ladders across roofs
-Added many more nodes, including on roofs
-Added more navmesh areas for roofs
-Added non colliding debris props on broken concrete walls
-Added much more detail to the water treatment plant
-Added the same medkit healers and fire extingushers from pootis engage
-Made house near spawn be half way decorated and damaged
-Made house near cafe be half way decorated and damaged
-Changed concrete debris texture to be more fitting
-Changed the toxic water to be the portal liquid
-Changed stairs of the tower to be accurate to the stair rules to allow for NPC usage

Update: 18. Apr. um 17:54

-Lowered elevator damage from 2 to 1 because of player collisions

Update: 17. Apr. um 14:42

-Added another floor to the twin tower
-Added an actual interior to the café
-Made the elevator of the twin tower functional

Update: 16. Apr. um 17:07

-Added more cubemaps
-Changed the interior of the twin tower
-Changed the color of the lights
-Now full vvis compiled
-Recoverd soundscapes
-Updated navmesh & ai nodes

Update: 11. Jun. 2022 um 10:16

-Added support for CSM and Stormfox
-Added more nodes specifically on the canal and dumpyard
-Added a secret
-Made a gap in the wall near the waste plant's garage, beneath bridge
-Fixed textures at multiple places, such as roads, building doors
-Removed some more floating light sources on roads

Update: 2. Dez. 2019 um 11:58