Arma 3
O&T Expansion Eden
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更新: 4月17日 @ 7時18分

FIXED:
🛠 Katiba assault rifle used wrong recoil preset for prone stance (due vanilla config mistake) FT- https://feedback.bistudio.com/T190398
🛠 AI Units with MRAAWS cannot shoot HE rounds at hostile inf (due vanilla config mistake)
🛠 AI Units with RPG-42 cannot shoot HE rounds at hostile inf (due vanilla config mistake)
🛠 AI Units with Vorona cannot shoot HE rounds at hostile inf (due vanilla config mistake)
🛠 Zamak MRL had no threat, as if it were a civilian vehicle (due vanilla config mistake) FT- https://feedback.bistudio.com/T138393
🛠 The game didn't use the full collection of sound tails for the supersonic bullet cracks (due vanilla config mistake)
🛠 Silencer tail sounds was extremely quiet ~3% volume (except interrior one) because they used sound settings for silencer shots not echo which are much louder. The game didn't provide a separate sound setting for the silenced tails at all, so I took setting from DayZ
🛠 MSBS 6.5 mm did not have tail sounds when fired with a silencer (due vanilla config mistake)
🛠 Game was using the wrong tail sounds for the ASP-1 Kir 12.7 mm (due vanilla config mistake)
🛠 Sounds of tension of Livonian wooden structures did not work because they depended on the strength of the rain (due vanilla config mistake)
🛠 Surfaces types on Tanoa were not define sound for characters movements FT- https://feedback.bistudio.com/T190719
🛠 Trees of Livonia played 2 rain sound versions at the same time
🛠 Wind of Tanoa urban area played 2 sound versions at the same time (low wind and high wind)
🛠 Air Conditioning Unit [on] was forgotten to complete
🛠 Sphere (Eden) and Sphere (Eden, Floor) were in the wrong category
🛠 Extreme cloud quality settings reduced to 192 (default 256) due glitch at specific player camera angles FT- https://feedback.bistudio.com/T175798 Discord- https://discord.com/channels/105462288051380224/105466848958513152/1312792979911610368
🛠 Type in show condition value for random yaw checkbox


UPDATED:
⭮ Adjusted the volume of the shooting bell and the Livonia chapels again to avoid sound overload
⭮ Adjusted hearing distance for spawned dogs
Cloth On the Wind now plays sound even wind level low
⭮ Sound objects spawned on object via Eden Editor attributes now correctly more correctly oriented relative to the object centre
⭮ Environmental sounds from Oldman update was changed: now only one object will play sounds to avoid spamming when a lot sound-source object near to player


ADDED:
+ Mosquito near player now plays quiet 'mosquito' sound
+ Houseflies near player now plays quiet 'housefly' sound
+ Honey bees near player now plays quiet 'honey bee' sound
+ Beetles near player now plays quiet 'beetle' sound
+ Added parameter numberOfDoors for config of V3S Wreck to function BIS_fnc_3DENAttributeDoorStates can work - open, close and lock doors via Eden Eden object's special attributes
+ Portable Helipad Light [off]
+ Portable Helipad Light (Blue) [off]
+ Portable Helipad Light (Green) [off]
+ Portable Helipad Light (Red) [off]
+ Portable Helipad Light (White) [off]
+ Portable Helipad Light (Yellow) [off]
there is User Action to enable. Check object's specific Eden Editor attributes, action can be removed.

+ Tents now play a "sparce" rain sound, an intermediate state between "no rain" and "light rain"
+ Character movements adjust_(stand_side / stand_to_kneel / kneel_to_stand / prone_down) on soft surfaces (mud, gravel, dirt, grass, sand and forest) now plays separated sound the 'dirt' one. The sounds were recorded for the game but were not defined in the configuration.
+ Ability to select sound FX of Air Conditioning Unit [on] via Eden Editor object's specific attributes (Data Terminal / Air Conditioning Unit / No Sound)
+ Data Terminal sound object (Effects → Sounds)
+ Wire Fence sound object (Effects → Sounds)
+ Wind Turbine sound object (Effects → Sounds)
+ Wind noice for Caesar BTT
+ New checkbox Can Collide in Eden Editor object's special attributes. Executes the script command "_this setPhysicsCollisionFlag _value;". On by default. Disable to prevent other objects from colliding with the selected object (the object will still have collisions on terrain surface and water).
+ map marker Weather (Rain)
+ map marker Weather (Day, Clear)
+ map marker Weather (Day, Cloudy 1)
+ map marker Weather (Day, Cloudy 2)
+ map marker Weather (Day, Cloudy 3)
+ map marker Weather (Day, Stormy)
+ map marker Weather (Night, Clear)
+ map marker Weather (Night, Cloudy 1)
+ map marker Weather (Night, Cloudy 2)
+ map marker Weather (Night, Cloudy 3)
+ map marker Weather (Night, Stormy)
+ Cargo Container (Medium, Blue, Damaged)
+ Cargo Container (Medium, Military Green, Damaged)
+ Cargo Container (Medium, Orange, Damaged)
+ Cargo Container (Medium, Light Green, Damaged)
+ Cargo Container (Medium, Cyan, Damaged)
+ Cargo Container (Medium, Damaged) [IDAP]
+ Cargo Container (Medium, VR, Damaged)
+ HEMTT Transport Pod (Medical)
+ HEMTT Transport Pod (Medical, Damaged)

+ F/A-181 Black Wasp II wreck
+ To-201 Shikra wreck
+ A-149 Gryphon wreck
+ AH-9 Pawnee & MH-9 Hummingbird Wreck
+ PO-30 Orca Wreck
+ AH-99 Blackfoot Wreck
+ Mi-48 Kajman Wreck
+ UH-80 Ghost Hawk Wreck
+ WY-55 Hellcat & WY-55 Czapla Wreck
+ A-164 Wipeout Wreck
+ To-199 Neophron Wreck
+ Caesar BTT Wreck
+ V-44 X Blackfish Wreck
+ Y-32 Xi'an Wreck
+ CH-67 Huron Wreck
+ Mi-289 Taru Wreck
+ Mi-280 Taru (Fuel) Wreck
+ Mi-280 Taru (Cargo) Wreck
+ IFV-6c Panther, CRV-6e Bobcat & IFV-6a Cheetah Wreck
+ ZSU-39 Tigris Wreck
+ BTR-K Kamysh Wreck
+ FV-720 Mora & FV-720 Odyniec Wreck
+ MBT-52 Kuma Wreck
+ M2A1 Slammer, M5 Sandstorm MLRS & M4 Scorcher Wreck
+ T-100 Varsuk, 2S9 Sochor & T-100X Futura Wreck
+ AWC 301 Nyx (AT) & AWC 302 Nyx (AA) Wreck
+ AWC 304 Nyx (Autocannon) Wreck
+ AWC 303 Nyx (Recon) Wreck
+ T-140 Angara Wreck
+ HEMTT Box Wreck
+ HEMTT Fuel Wreck
+ HEMTT Wreck
+ HEMTT Transport Wreck
+ Tempest Wreck
+ Tempest (Device) Wreck
+ Tempest Fuel Wreck
+ Tempest Repair Wreck
+ Van (Ambulance) Wreck
+ Van (Transport) Wreck
+ Van (Cargo) Wreck
оn some objects you can change the texture, check the Eden Editor object's specific attributes


DELETED:
-

更新: 3月13日 @ 7時08分

FIXED:
🛠 All interrior engine burst sounds was play in 3D instand of 2D due error in vanilla configuration
🛠 Most vehicles did not use the full collection of wheel and track sounds due error in vanilla configuration
🛠 The sound of vehicle collision might not work in some cases due error in vanilla configuration
🛠 Engine sound of T-100 Varsuk (T-100X Futura) was not working at all due error in vanilla configuration
🛠 Script error on AT mine attach of AR-2 Plaka
🛠 Stone sounds for some small objects did not work due error in vanilla configuration

UPDATED:
⭮ Explosion effect for throwable and drone-drop AT Mine
⭮ Mine carray drones now updating dummy 3d objects (mines) with correct mine

ADDED:
+ Road Signs (City) of Tanoa 58 pcs.
+ Sounds on mine drop of AR-2 Plaka, AR-2 Darter (Mine Dispenser) and Tayran AR-2 (Mine Dispenser)
+ Empty Road Sign (Cities) 1
+ Empty Road Sign (Cities) 2
+ Zamak MRL Cluster
+ M5 Sandstorm MLRS Cluster
+ New available mine APERS 'Spider' for AR-2 Darter (Mine Dispenser)
+ New weapon RPG-42 Mosafer A-1 modified RPG-42 Alamut, integrated rangefinder
+ Player camera feedback (CamShakeExplode, CamShakeHit) on AT Mine explosion up to 160 meters

DELETED:
-

更新: 3月10日 @ 17時22分

Reverted due major error on missions

更新: 3月10日 @ 7時49分

assest with « * » will available only loaded this mod with RHS AFRF

UPDATED:
⭮ Explosion effect for throwable and drone-drop AT Mine
⭮ Mine carray drones now updating dummy 3d objects(mines) with correct mine

ADDED:
+ Road Signs (City) of Tanoa 58 pcs.
+ Sounds on mine drop of AR-2 Plaka, AR-2 Darter (Mine Dispenser) and Tayran AR-2 (Mine Dispenser)
+ Empty Road Sign (Cities) 1
+ Empty Road Sign (Cities) 2
+ Zamak MRL Cluster
+ M5 Sandstorm MLRS Cluster
+ New available mine APERS 'Spider' for AR-2 Darter (Mine Dispenser)
+* TM-62M (Throwable)
+* New available mine TM-62M for AR-2 Darter (Mine Dispenser)
+* New available mine PTM-1 for AR-2 Darter (Mine Dispenser)
+* New available mine PFM-1 for AR-2 Darter (Mine Dispenser)
+* New available mine PMN-2 for AR-2 Darter (Mine Dispenser)
+* New available mine APERS 'Spider' for AR-2 Darter (Mine Dispenser)

FIXED:
🛠

DELETED:
-

更新: 2月5日 @ 4時26分

FIXED:
🛠 Civilian helicopters from this mod inherited threat settings from their military counterparts
🛠 Dummy object of AR-2 Plaka and AR-2 Darter could not be deleted in some cases
🛠 AR-2 Plaka and AR-2 Darter (Mine Dispenser) could not be rearmed

UPDATED:
⭮ Rotation (Random) tooltip corrections + new info
⭮ Dublicated this mod vehicles removed from Virtual Garage
⭮ Name of 'Attach' logic-object, new if 'Attach Synced Objects'

ADDED:
+ AR-2 Darter (Mine Dispenser) → can drop the deployed mines (as they placed by unit or artillery claster), can be arm: 1 pcs. AT Mine or 4 pcs. APERS Mines
+ Rotation (Random, Once) → (new context menu 'transform' action) same as checkbox from attributes, but sets the value once
+ UI picture to Pylons Settings menu of AR-2 Plaka and AR-2 Darter (Mine Dispenser)

DELETED:
- Countermeasures from M-3000 → civilian version of PO-30 Orca

更新: 2月3日 @ 8時08分

FIXED:
🛠 In 2019, when Livonia was released, the ambient sounds for Tanoa were completely replaced with Livonian ones due to the erroneous identical class names
🛠 Some other Livonia environmental sounds fixed

UPDATED:
⭮ Tooltip to random object rotate checkbox

ADDED:
+ AR-2 Plaka → FIA-Darter version carrying one AT mine with hand grenade fuze (4 sec). Drop work as plane bombing (pylon system).

DELETED:
-

更新: 1月31日 @ 10時38分

hotfix №1

FIXED:
🛠 Missing objects after mod→vanila class switch

UPDATED:


ADDED:
+

DELETED:
-

更新: 1月31日 @ 5時31分

FIXED:
🛠 Radio News Music function of FM Radio was not work correctrly (damage holder)

UPDATED:


ADDED:
+

DELETED:
-

更新: 1月31日 @ 3時37分

FIXED:
🛠 Sound errors on Air Horn use
🛠 Vanilla errors in Livonia environmental sounds
🛠 Minor errors from .rpt logs

UPDATED:
⭮ Map Marker fucntion now check object is Small Item, Garbage or Helper to stop work on this minor objects (or if object is invisible)
⭮ Map Marker fucntion now check object is hidden to stop work
⭮ Translations for powerline objects
⭮ Ability to set yaw of lamps for Portable Lights (Single/Double) (-Defunct versions only)
⭮ Ability to set pitch of lamps for Portable Lights (Single/Double) (-Defunct versions only)

ADDED:
+ Eden Editor new Slider type SliderPortableLightPitch, value range: from -90 to 90 degree
+ Flagpole (Military)
+ Ability to set flag textures from Portable Flagpole to generic Flagpoles
+ Ability to switch flagpole textures to Military and Civilian type
+ Big target for vehicles
+ RPG-7 Rocket engine ignition effect
+ Lamp Flicker functionality to base lamps class, two types of flick: fast and slow. Added as Eden Editor object's specific attribute
+ Dome (White, Decal)
+ Dome (Big, Cage, Decal)
+ Dome (Big, Enter, Decal)
+ Dome (Big, Concrete, Decal)
+ Powerline Pole
+ Powerline Pole (Small)
+ Powerline Pole (Cable)
+ Powerline Pole (Transformer)
+ Powerline Pole (Lamp) [on]
+ Powerline Pole (Lamp) [off]
+ Powerline Pole (Junction)
+ Powerline Pole (Junction, End, v1)
+ Powerline Pole (Junction, End, v2)
+ Bridge (Concrete) Path for AI
+ Bridge (Concrete, Big) Path for AI
+ Bridge (Asphalt) Path for AI
+ Bridge (Highway) Path for AI
+ Skeet Clay (Part, Blue) 1
+ Skeet Clay (Part, Blue) 2
+ Skeet Clay (Part, Blue) 3
+ Skeet Clay (Part, Blue) 4
+ Skeet Clay (Part, White) 1
+ Skeet Clay (Part, White) 2
+ Skeet Clay (Part, White) 3
+ Skeet Clay (Part, White) 4
+ Skeet Clay (Part, Gray) 1
+ Skeet Clay (Part, Gray) 2
+ Skeet Clay (Part, Gray) 3
+ Skeet Clay (Part, Gray) 4
+ Skeet Clay (Part, Green) 1
+ Skeet Clay (Part, Green) 2
+ Skeet Clay (Part, Green) 3
+ Skeet Clay (Part, Green) 4
+ Skeet Clay (Part, Orange) 1
+ Skeet Clay (Part, Orange) 2
+ Skeet Clay (Part, Orange) 3
+ Skeet Clay (Part, Orange) 4
+ Skeet Clay (Part, Red) 1
+ Skeet Clay (Part, Red) 2
+ Skeet Clay (Part, Red) 3
+ Skeet Clay (Part, Red) 4
+ Skeet Clay (Part, Purple) 1
+ Skeet Clay (Part, Purple) 2
+ Skeet Clay (Part, Purple) 3
+ Skeet Clay (Part, Purple) 4
+ Metal Pole (Skeet, White)
+ Metal Pole (Skeet, Blue)
+ Metal Pole (Skeet, Gray)
+ Metal Pole (Skeet, Green)
+ Metal Pole (Skeet, Purple)
+ Metal Pole (Skeet, Red)
+ Lighthouse (Tall, No Light)
+ Concrete Pipe Wall (Old)
+ Concrete Wall (Small, 4 m, Old)
+ Concrete Wall (Small, 8 m, Old)
+ Tent Hangar (Damaged)
+ Barracks (New, Damaged)
+ Barracks (Camo, Damaged)
+ Solar Tower (Damaged)
+ Concrete Mixing Shed (Damaged)
+ Airport Control Tower (Damaged)
+ Stone House (Grey, Damaged)
+ Stone House (White, Damaged)
+ Stone House (Brown, Damaged)
+ Stone House (Small, Grey, Damaged)
+ Stone House (Small, Brown, Damaged)
+ Stone House (Small, White, Damaged)
+ Stone House (Big, Grey, Damaged)
+ Stone House (Big, White, Damaged)
+ Stone House (Big, Brown, Damaged)
+ Bungalow (Damaged)
+ House (Small, Abandoned, Damaged)
+ House (Small, White, Damaged)
+ House (Small, Yellow, Damaged)
+ House (Small, Stone, Damaged)
+ House (Abandoned, Damaged)
+ House (White, Damaged)
+ House (Yellow, Damaged)
+ House (Stone, Damaged)
+ Shop (Abandoned, Damaged)
+ Shop (White, Damaged)
+ Shop (Yellow, Damaged)
+ Shop (Stone, Damaged)
+ Shop House (Abandoned, Damaged)
+ Shop House (White, Damaged)
+ Shop House (Yellow, Damaged)
+ Shop House (Stone, Damaged)
+ House (Big, Abandoned, Damaged)
+ House (Big, White, Damaged)
+ House (Big, Yellow, Damaged)
+ House (Big, Stone, Damaged)
+ House (Large, Abandoned, Damaged)
+ House (Large, White, Damaged)
+ House (Large, Yellow, Damaged)
+ House (Large, Stone, Damaged)
+ Garage (New, Damaged)
+ Garage (Old, Damaged)
+ Pergola (Damaged)
+ Smokestack (No Light)
+ Smokestack (SIŁA Factory, No Light)
+ Smokestack (Metal, No Light)
+ Smokestack (Old, No Light)
+ Sign (Sponsor) hotel resort
+ Balloon (Part, White) 1
+ Balloon (Part, White) 2
+ Balloon (Part, Blue) 1
+ Balloon (Part, Blue) 2
+ Balloon (Part, Green) 1
+ Balloon (Part, Green) 2
+ Balloon (Part, Gray) 1
+ Balloon (Part, Gray) 2
+ Balloon (Part, Orange) 1
+ Balloon (Part, Orange) 2
+ Balloon (Part, Red) 1
+ Balloon (Part, Red) 2
+ Balloon (Part, Purple) 1
+ Balloon (Part, Purple) 2
+ Balloon (Air, Blue)
+ Balloon (Air, Gray)
+ Balloon (Air, Green)
+ Balloon (Air, Purple)
+ Balloon (Air, Red)
+ Balloon (Air, White)
+ Balloon (Water, Blue)
+ Balloon (Water, Gray)
+ Balloon (Water, Green)
+ Balloon (Water, Purple)
+ Balloon (Water, Red)
+ Balloon (Water, White)
+ Radar Complex (Antenna, No Hoops)
+ Portable Lights (Single, Defunct)
+ Portable Lights (Double, Defunct)

DELETED:
- Tanoan billboards created in the early stages of this mod's development have been hidden. Vanilla classes were unhide. All this made for the functionality of destroying power lines to work correctly.
- Tronos Castle parts created in the early stages of this mod's development have been hidden. Vanilla classes were unhide.
- Altis Stadium parts created in the early stages of this mod's development have been hidden. Vanilla classes were unhide.

更新: 1月27日 @ 3時01分

FIXED
🛠 SPMG .338 was use recoil preset for Navid 9.3 due potential configuration error in vanilla game
🛠 RPG-7 was use default launcher recoil preset instand of own one due potential configuration error in vanilla game
🛠 Jets now use their own exhaust effects instand of generic plane exhausts due potential configuration error in vanilla game
🛠 Y-32 Xi'an was use V-44X Blackfish exhaust effects due potential configuration error in vanilla game
🛠 Parachutes could explode in some cases

UPDATED
⭮ Dogs now barking
⭮ Sheeps bow bleating

ADDED
+ Ability to remove hull number on V-44X Blackfish via object's specific Eden Editor atribute
+ sound-objects:

  • Burning AH-99 Blackfoot 1
  • Burning AH-99 Blackfoot 2
  • Decon Shower (v1)
  • Decon Shower (v2)
  • Decon Shower (v3)
  • Sparks (v1)
  • Sparks (v2)
  • Fire Car (v1)
  • Fire Car (v2)
  • Magnetostriction (High)
  • Magnetostriction (Medium)
  • Magnetostriction (Low)
  • Small Fire
  • Medium Fire
  • Big Fire
  • Sine 880Hz 10dB
  • Device (Assembled)
  • Device (Disassembled)
  • Portable Generator
  • Power Generator
  • Aircon Condenser
  • Electronics
  • Electronics & Sensors
  • Cloth in the wind
+ Power Generator [on]
+ logic Attach → sync with this logic objects need to attach

DELETED
- Decon Shower: Sound