Space Engineers

Space Engineers

[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)
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Oppdatering: 1. jan. 2022 @ 17.00

Update
-Various tweaks
-Some damage increase on: Mk1/2/3 and X-3
-Visual tweaks of Coil projectile

Oppdatering: 31. des. 2021 @ 8.17

Fixed issue with ammo order in MK3 config causing weapon to fail

Oppdatering: 30. des. 2021 @ 13.58

Update
Converted to new AoE damage config for Weapon Core
As a result of this the weapons had to be rebalanced. Its a process of learning the new system vs before so there might be issues here and there in regards of balance

While doing this X-3 got tweaked to be more effective vs Heavy armor with a different damage profile

Oppdatering: 13. des. 2021 @ 15.17

Fixed issue with flak

Oppdatering: 12. des. 2021 @ 12.31

Fixed scope issue on static weapons
Could cause NPC ships to not fire

Oppdatering: 4. des. 2021 @ 12.50

[Update]
Converted weapon configs to WeaponCore 2.0 format

Changes
- Telion Flak got some rework

The rest should be like before

Oppdatering: 17. aug. 2021 @ 11.52

- Fixed missing vanilla smoke

Oppdatering: 21. apr. 2021 @ 11.51

Major Update
[Ammo Cost Rebalance]
Been on the todo list for a long time. All ammo costs have been rebalanced. The approach have been to use production time(ore -> ingot) as a referense.
- Overall its much cheaper
- Platinum is now only required for: Mk3, X-3 and Coil ammo
Will do some more tweaks on this.

[Cost and Durability Rebalance]
Tweaks to durability for some turrets

[Weapon Performance]
Some weapons got increased firerate but reduced per shot damage to compensate
Increased rotation/elevation rates


[Effects]
New fancy muzzle and hit effects

Oppdatering: 3. apr. 2021 @ 17.38

Update 17
- Updated collision model of MK1 turret. Should solve issues with turret not targeting

Oppdatering: 24. mars 2021 @ 15.43

Reverted tracking back to advance on some weapons