Space Engineers

Space Engineers

[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)
41개 중 1~10개 표시 중
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업데이트: 2022년 1월 1일 @ 오후 5시 00분

Update
-Various tweaks
-Some damage increase on: Mk1/2/3 and X-3
-Visual tweaks of Coil projectile

업데이트: 2021년 12월 31일 @ 오전 8시 17분

Fixed issue with ammo order in MK3 config causing weapon to fail

업데이트: 2021년 12월 30일 @ 오후 1시 58분

Update
Converted to new AoE damage config for Weapon Core
As a result of this the weapons had to be rebalanced. Its a process of learning the new system vs before so there might be issues here and there in regards of balance

While doing this X-3 got tweaked to be more effective vs Heavy armor with a different damage profile

업데이트: 2021년 12월 13일 @ 오후 3시 17분

Fixed issue with flak

업데이트: 2021년 12월 12일 @ 오후 12시 31분

Fixed scope issue on static weapons
Could cause NPC ships to not fire

업데이트: 2021년 12월 4일 @ 오후 12시 50분

[Update]
Converted weapon configs to WeaponCore 2.0 format

Changes
- Telion Flak got some rework

The rest should be like before

업데이트: 2021년 8월 17일 @ 오전 11시 52분

- Fixed missing vanilla smoke

업데이트: 2021년 4월 21일 @ 오전 11시 51분

Major Update
[Ammo Cost Rebalance]
Been on the todo list for a long time. All ammo costs have been rebalanced. The approach have been to use production time(ore -> ingot) as a referense.
- Overall its much cheaper
- Platinum is now only required for: Mk3, X-3 and Coil ammo
Will do some more tweaks on this.

[Cost and Durability Rebalance]
Tweaks to durability for some turrets

[Weapon Performance]
Some weapons got increased firerate but reduced per shot damage to compensate
Increased rotation/elevation rates


[Effects]
New fancy muzzle and hit effects

업데이트: 2021년 4월 3일 @ 오후 5시 38분

Update 17
- Updated collision model of MK1 turret. Should solve issues with turret not targeting

업데이트: 2021년 3월 24일 @ 오후 3시 43분

Reverted tracking back to advance on some weapons