Rivals of Aether

Rivals of Aether

Azure
Visar 61–70 av 282 poster
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Uppdatering: 25 apr, 2021 @ 9:59

v1.204

Uppdatering: 24 apr, 2021 @ 15:55

v1.203

Uppdatering: 22 apr, 2021 @ 23:41

-Fixed being able to avoid parrystun by jump or attack cancelling a parried down special.
-Redistributed power among the strong attacks.
-Fully charged neutral special no longer has stun properties, and deals less damage than before. However, its knockback scaling has been increased so it can continue serving as a kill move.
-Forward special has yet another new property: the move can be used again while the bowling ball is out to make use of the melee hitbox on the hammer. This same hitbox can still be used to relaunch the ball once again like all other hammer moves. It sends at a neutral angle like with forward strong, but the ball doesn't go as far due to the attack being weaker.

Uppdatering: 15 mar, 2021 @ 22:33

Adjusting some alt colors

Uppdatering: 15 mar, 2021 @ 15:23

Forward special is now reflected by Ult. Mr. Game & Watch's Oil Panic instead of being absorbed

Uppdatering: 1 mar, 2021 @ 14:43

v1.199

Uppdatering: 10 jan, 2021 @ 11:59

Slight animation tweak to back aerial.

Uppdatering: 1 jan, 2021 @ 19:47

Neutral special can no longer be stored by pressing DOWN.

Uppdatering: 31 dec, 2020 @ 16:50

New sound effects added on neutral special and forward special.

Uppdatering: 30 dec, 2020 @ 10:56

Up aerial no longer stalls Bluey when fast falling.
Forward aerial's hitboxes were resized - the main hitbox is decreased in height while the upper sourspot is larger.
Down special's SFX were slightly adjusted.