Rivals of Aether

Rivals of Aether

Azure
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Uppdatering: 29 nov, 2022 @ 13:31

Oh boy, this one is a doozy. I call this the Definitive Definitive Update


-New portrait time!!! Did you know this is his fourth portrait?
-All of Bluy's animations have been changed to reflect his current character design. The gray undersleeve is kinda cool, right...?
-Many, MANY of his animations have been changed from minor but slightly noticeable changes to full revamps. He has a completely new idle animation, and his wait animation now has him scratching his chin, pondering his next strategy.
-Both of his taunts are brand new: he now flexes his oversized hammer in his regular taunt, and his down taunt now has him do a cool thumbs up that materializes a letter B on thin air. Yeah.

-Jab's animation has been completely revamped, and jab 3 now has Bluey end in a forward kick instead of slamming down a hammer. It's slightly faster than the old one, but it doesn't send as far and no longer has synergy with forward special's projectile.
-Forward tilt's animation was revamped. As a result, it has slightly more range.
-Bluey has a new up tilt, a backflipping kick. It's not disjointed like the old one and doesn't have as much range behind him, but it's slightly faster.
-Down aerial has a slightly new animation. He now uses the propeller blades from up special instead of a light blue fan, and he thrusts it directly below him as opposed to slightly to his front.
-Neutral special has only two charge stages now, uncharged or fully charged. The HUD meter has been completely removed, and new visual and audio cues have been added. Using powered-up specials and magic wand attacks now requires a full charge now. In compensation however, there is less charge time now. (How many times have I said the word "charge" now?)
--The letter B effects on the neutral special projectile have been replaced by magic sparkles.
-Forward special's projectile is now a bomb that explodes on impact instead of a bowling ball. The move also has a completely new animation, and as a result the hammer swing has slightly more range, and the projectile spawns a little further ahead.
-Up special has a new animation, and hangs a bit longer on the air before going into pratfall now. Using the magic charge to increase flight height now adds magic sparkles for a visual cue.

Uppdatering: 29 nov, 2022 @ 13:27

v1.223

Uppdatering: 20 sep, 2022 @ 21:47

-Down strong has increased endlag (14->19)
-Down aerial's multihits have decreased knockback (4->2)
-Portrait and CSS art slightly changed to reflect his current character design. The actual in-game sprites should be changed sometime in the future

Uppdatering: 2 sep, 2022 @ 20:35

Alt 14 has been replaced with a new alt

Uppdatering: 19 aug, 2022 @ 22:47

- Neutral special animation revamped. The projectile has also been changed to star-shaped magic shots as opposed to B-shaped ones.

Uppdatering: 18 aug, 2022 @ 23:41

v1.219

Uppdatering: 18 aug, 2022 @ 22:56

-Changed up special a little in an attempt to prevent a very specific bug brought to my attention recently.
-Added Riptide alt. It changes the bowling ball on forward special into a beach ball.
-Added dust effects to strong attacks.

Uppdatering: 29 maj, 2022 @ 19:26

I accidentally left a thing to see variables in post_draw.gml on :skull:

Uppdatering: 29 maj, 2022 @ 12:23

v1.216

Uppdatering: 27 maj, 2022 @ 16:36

Fixed the bug that would allow Bluey to use magic charged back aerial without needing to fill all 3 magic bars, nor spending any of them.