Black Mesa

Black Mesa

Black Mesa Co-op TEST
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Update: 5 May, 2020 @ 1:28pm

- Added 2 testing maps: bmc_c2a1a, bmc_c2a1b
- Fixed many crashes, scientists will never crash the game again
- Fixed bug with the fog after restarting on bmc_c1a0b
- Fixed missing door in bmc_c1a1e due to a global state
- Fixed physics bug at the end of bmc_c1a4e
- Fixed missing player clip in bmc_c1a4e
- Fixed checkpoint in bmc_c1a3a and bmc_c1a3b
- Fixed players not reaching the correct vent in bmc_c1a4c
- Fixed players speed button not showing text to all players
- Rebalanced a few maps
- Some NPCs are immune to player damage on Deathmatch Mode
- Changed the level transitions entities again
- New checkpoint in bmc_c1a1c, bmc_c1a4b and bmc_c1a4e
- Recompiled all maps, now players can't damage each others even in deathmatch

Update: 17 Apr, 2020 @ 9:21pm

- Added one new test map: bmc_c1a4e (first test version)
- Added a new button to change the speed of all players
- Improved all level transitions, the old one will only be used on the first map played
- Improved the gamemode, difficulty and player speed buttons with new sprites
- Fixed "We've Got Hostiles" elevators AGAIN, and added a few checks so they dont break
- Fixed guards and scientists not following you because the map bmc_start enabled the predisaster global state
- Fixed scientist in bmc_c1a1c walking slowly towards the door, he will now run like it should
- Fixed some of the developer console spam on bmc_c1a3c
- Fixed the map transition from bmc_c1a4d to bmc_c1a4b, now you can finish "Blast Pit" chapter
- Now all global states will reset when the server loads bmc_start, enabling the posibility of a looped dedicated server
- Failing to push the xen crystal sample on bmc_c1a0b will not restart the map from the beginning
- Player speed was increased to 250 from 240
- There is now more initial and to be found ammunition
- The second map of "We've Got Hostiles" has one more checkpoint
- Almost imperceptible balance changes
- Many smallbug fixes on some maps...

Update: 7 Apr, 2020 @ 2:16pm

- Fixed crash in bmc_c1a3a
- The elevator in bmc_c1a0a is harder to block
- There are now extra lanterns in bmc_c1a2c

Update: 4 Apr, 2020 @ 6:06pm

- Improved HEV suit pickup with a respawn cooldown and sound effect
- Improved the changelevel trigger with text animation and rebuilt the entity system
- Improved the Hidden Hat minitask, still needs more work and better rewards
- Improved HEV battery entities that were using the old physics system
- Fixed "Blast Pit" maps not working because they tried to load a map that doesn't exist
- Fixed some npc spawners not spawning because they didn't have a template npc
- Fixed a few teleports
- Fixed "We've Got Hostiles" elevators (for real this time)
- Fixed players falling from the train in "Inbound", there is now a trigger_hurt under the train
- Fixed a lantern with high resolution dynamic shadows on Office Complex, now it doesnt cast shadows
- Fixed one checkpoint not working on bmc_c1a1c
- Some maps now have extra spawn points, and less crashes when multiple people die at the same time
- Now the co-op maps should appear on linux
- Dying will reduce your points by 3 now, it was 6 before. Challenging a zombie to melee may not be a bad idea after all...
- Reduced snark spam on bmc_start, but still funny
- Player speed was reduced again. Player walk speed was increased
- Disabled some teleports in survival mode because they can kill you sometimes

Update: 24 Mar, 2020 @ 5:04pm

- Fixed "We've Got Hostiles" elevators (not really)

Update: 22 Mar, 2020 @ 3:22pm

- Added 4 new testing maps: c1a4a, c1a4b, c1a4c, c1a4d
- Added a new map "bmc_start", you can select a chapter from there
- Added all the new updated section, new rocks, graphics, lighting from Black Mesa 1.0
- Added VOX to Inbound chapter
- Added a basic difficulty selection that will remember what you selected in the previous map
- Added a crappy optional task to find the Hidden Hat from bmc_c1a1b to bmc_c1a3c
- Added two new achievements from BM 1.0
- Improved the waiting room at the start of each map with better lighting and more space
- Improved Inbound chapter with a few player speed changes, fixed footsteps sounds, better transition between maps
- Improved lighting on Office Complex
- Improved enemy spawn so they dont spawn all at the same time
- Improved the headcrab elevator (fix is different from BM 1.0)
- Improved HEV battery, now it behaves exactly like the singleplayer version
- Improved the pickup of new weapons, now important weapons pickup will float, rotate and emit light (shotgun/mp5)
- Improved light in dark areas with lanterns or flashlights
- Fixed VOX in a few maps
- Fixed chapter title not showing in Anomalous Materials and Unforeseen Consequences
- Restored 2 area portal in bmc_c1a2a
- Removed a few enemies, some only spawn when on hard mode
- The headcrab elevator will play the new music with 1 player, 66/33 chances with 2 players and the old music with 3 or more players
- Some maps now have teleports to fix bugs that prevent from playing
- Killing enemies now give you useless points
- At the end of the level you can see who has the most useless points
- Dying will reduce your points by 6, remember that before challenging a zombie to melee combat
- Player speed was reduced
- The initial room will remember that you enabled survival mode in the previous map, and after dying and restarting

Update: 6 Mar, 2020 @ 3:28pm

- Now marines can shoot with their mp5 again

Update: 26 Dec, 2019 @ 12:50pm

- Small bugfixes

Update: 7 Dec, 2019 @ 8:38pm

- Added 3 new testing maps: c1a3a, c1a3b, c1a3c
- Added lensflares, godrays, color correction and dinamic lights that were missing to all maps
- Added a few extra enemies on some maps
- Improved changelevel trigger on all maps
- Improved respawns
- Improved starting teleport
- Improved lighting on Office Complex
- Guards on Office Complex will now transition to the next maps if they didnt die
- Fixed more bugs related to the cameras
- Fixed some crashes on Office Complex
- Fixed music not working after complete xen beta update
- Fixed teleports on c1a0b
- Small balance changes to enemies

and other fixes that i dont remember...

Update: 17 Nov, 2019 @ 9:35am

- Fixed respawn issues on 4 maps