Arma 3
ToH Core
目前顯示第 1-10 項,共 15 項
< 1  2 >
更新:6 月 25 日 @ 下午 12:21
Jove Chiere 發表

Version 1.222

--Fixed _v setVehicleInit particle error, by HAWK thxyou!

更新:2023 年 12 月 15 日 @ 上午 5:33
Jove Chiere 發表

Version 1.221

--Fixed CfgPatches.hsim_air_us_h error.

更新:2023 年 12 月 12 日 @ 下午 2:18
Jove Chiere 發表

Version 1.220

-Fixed bug to override sun glare on maps with CUP dependency.

更新:2022 年 8 月 24 日 @ 下午 12:29

Version 1.211

-Fixed shader bug.

更新:2022 年 4 月 1 日 @ 上午 9:56

Version 1.210

-Fixed issue with the advanced flight system.
-Fixed compatibility with CUP with inverted texture on takistan roads.
-Updated A3 options.

更新:2021 年 10 月 22 日 @ 上午 4:50

Version 1.201

-Fixed bug of new PiP option in A3 options.

更新:2021 年 8 月 30 日 @ 上午 9:49

Version 1.200

-Added Seattle buildings now accessible in the Zeus editor.
-Added new Shader to colour the ground according to satellite texture, applicable to all Arma3 maps (Thanks to @Defunkt for allowing me to add his amazing work).

更新:2021 年 3 月 13 日 @ 上午 6:07

Version 1.112

-Removed dummy_h.pbo (added in an external mod "@ToH Dummy CUP").
-Modifications in runway .p3d for better track logic (Thanks to [EC] HAWK).

更新:2021 年 2 月 24 日 @ 下午 7:20

Version 1.111

-Added Dummy_H.pbo, now you can use CUP Terrain - Core (place it above ToH Core).

更新:2020 年 9 月 21 日 @ 上午 11:05

Version 1.110

-Optimized South Asian roads, eliminated unnecessary areas and corrected some others. (WIP)
-Complete version of Seattle's roads, still in work, is a first version. (WIP)