Arma 3
ToH Core
1-10 van 15 items weergegeven
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Update: 25 jun om 12:21

Version 1.222

--Fixed _v setVehicleInit particle error, by HAWK thxyou!

Update: 15 dec 2023 om 5:33

Version 1.221

--Fixed CfgPatches.hsim_air_us_h error.

Update: 12 dec 2023 om 14:18

Version 1.220

-Fixed bug to override sun glare on maps with CUP dependency.

Update: 24 aug 2022 om 12:29

Version 1.211

-Fixed shader bug.

Update: 1 apr 2022 om 9:56

Version 1.210

-Fixed issue with the advanced flight system.
-Fixed compatibility with CUP with inverted texture on takistan roads.
-Updated A3 options.

Update: 22 okt 2021 om 4:50

Version 1.201

-Fixed bug of new PiP option in A3 options.

Update: 30 aug 2021 om 9:49

Version 1.200

-Added Seattle buildings now accessible in the Zeus editor.
-Added new Shader to colour the ground according to satellite texture, applicable to all Arma3 maps (Thanks to @Defunkt for allowing me to add his amazing work).

Update: 13 mrt 2021 om 6:07

Version 1.112

-Removed dummy_h.pbo (added in an external mod "@ToH Dummy CUP").
-Modifications in runway .p3d for better track logic (Thanks to [EC] HAWK).

Update: 24 feb 2021 om 19:20

Version 1.111

-Added Dummy_H.pbo, now you can use CUP Terrain - Core (place it above ToH Core).

Update: 21 sep 2020 om 11:05

Version 1.110

-Optimized South Asian roads, eliminated unnecessary areas and corrected some others. (WIP)
-Complete version of Seattle's roads, still in work, is a first version. (WIP)