Team Fortress 2

Team Fortress 2

SCP 3008
Showing 1-10 of 15 entries
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Update: 30 Mar, 2021 @ 6:23am

+Fixed missing textures that were removed in the last update

Update: 29 Mar, 2021 @ 9:38am

+Added scream to bottomless pit

Update: 9 Jun, 2020 @ 10:03am

+Increased brightness of lights during Night Mode
+Added HUD message for Night Mode
+Added support for servers that use Naydef's Outline plugin

Update: 12 Mar, 2020 @ 5:21am

+Added clipping to outside store front

Update: 12 Mar, 2020 @ 4:38am

+Modified clipping around umbrella to stop it getting stuck.
+"The store is now closed" sound no longer loops (people found it was annoying)
+Slightly increased damage dealt to buildings during night mode.
+Reduced damage dealt by forklifts and made them always push you away.
+Opened passages connecting all 4 sections to make traversing the map quicker.
+removed black maps

Update: 1 Mar, 2020 @ 10:58am

+Added day/night cycle just like the real SCP 3008. Forklifts are hostile when the store switches to night mode and buildings become prohibited on the shelves.
+Added map of the map to the map.
+Added travelators for speedy movement around the map.
+Removed ceiling clip that caused teleporting VSH bosses to get stuck.

Update: 24 Feb, 2020 @ 7:30am

+Overhauled optimisation. FPS should be better and there should be less stuttering now.
+Added partitions between sections for optimisation purposes.
+Forklift trucks now bounce you out of their way and deal a large amount of damage rather than insta-killing you.

Update: 24 Nov, 2019 @ 11:48am

+Added SCP Foundation research post outside
+Made subtle texture changes
+Improved FPS slightly by removing redundant props
+Other minute tweaks

Update: 16 Oct, 2019 @ 10:06am

+Removed some props to improve performance
+Moved Red spawn further forward to prevent SCP-3008 being culled by the fog far-z clipping plane
+Made bottomless pit more bottomless
+Added spooky particle effect and noise to the teleport system
+Other minute changes

Update: 15 Oct, 2019 @ 1:13pm

+Made map more detailed (more props)
+Added missing env_sprites
+Increased fog for optimisation and atmospheric effect