Team Fortress 2

Team Fortress 2

SCP 3008
目前顯示第 1-10 項,共 15 項
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更新:2021 年 3 月 30 日 @ 上午 6:23

+Fixed missing textures that were removed in the last update

更新:2021 年 3 月 29 日 @ 上午 9:38

+Added scream to bottomless pit

更新:2020 年 6 月 9 日 @ 上午 10:03

+Increased brightness of lights during Night Mode
+Added HUD message for Night Mode
+Added support for servers that use Naydef's Outline plugin

更新:2020 年 3 月 12 日 @ 上午 5:21

+Added clipping to outside store front

更新:2020 年 3 月 12 日 @ 上午 4:38

+Modified clipping around umbrella to stop it getting stuck.
+"The store is now closed" sound no longer loops (people found it was annoying)
+Slightly increased damage dealt to buildings during night mode.
+Reduced damage dealt by forklifts and made them always push you away.
+Opened passages connecting all 4 sections to make traversing the map quicker.
+removed black maps

更新:2020 年 3 月 1 日 @ 上午 10:58

+Added day/night cycle just like the real SCP 3008. Forklifts are hostile when the store switches to night mode and buildings become prohibited on the shelves.
+Added map of the map to the map.
+Added travelators for speedy movement around the map.
+Removed ceiling clip that caused teleporting VSH bosses to get stuck.

更新:2020 年 2 月 24 日 @ 上午 7:30

+Overhauled optimisation. FPS should be better and there should be less stuttering now.
+Added partitions between sections for optimisation purposes.
+Forklift trucks now bounce you out of their way and deal a large amount of damage rather than insta-killing you.

更新:2019 年 11 月 24 日 @ 上午 11:48

+Added SCP Foundation research post outside
+Made subtle texture changes
+Improved FPS slightly by removing redundant props
+Other minute tweaks

更新:2019 年 10 月 16 日 @ 上午 10:06

+Removed some props to improve performance
+Moved Red spawn further forward to prevent SCP-3008 being culled by the fog far-z clipping plane
+Made bottomless pit more bottomless
+Added spooky particle effect and noise to the teleport system
+Other minute changes

更新:2019 年 10 月 15 日 @ 下午 1:13

+Made map more detailed (more props)
+Added missing env_sprites
+Increased fog for optimisation and atmospheric effect