RimWorld

RimWorld

Medieval Madness: Tools of the Trade
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Päivitys: 2.8. klo 12.02

[Auto-generated text]: Update on 8/2/2025 10:02:05 PM.

Päivitys: 30.11.2024 klo 12.48

Update on 11/30/2024 11:48:50 PM
- Fixed duplicate xml nodes in item base MM_MeleeTier4_2h, that was reported by @Nefrem and @Russian Hacker.

Päivitys: 22.9.2024 klo 14.17

[Auto-generated text]: Update on 9/23/2024 12:17:17 AM.

Päivitys: 14.5.2024 klo 12.14

[Auto-generated text]: Update on 5/14/2024 10:14:38 PM.

Päivitys: 3.11.2022 klo 15.49

[Auto-generated text]: Update on 11/4/2022 1:48:52 AM.

Päivitys: 22.7.2021 klo 11.30

-- Update 1.3 22/07/2021 --

- Updated to 1.3

Päivitys: 24.8.2020 klo 13.50

-- Update 1.2 24/08/20 --
- Tag updated to 1.2 (still should be compatible with 1.1 games)
- Fixed rare weird bug with Warhammer GOR faction. Should no longer throw an error about it.
- Updated CompOversized dll from Lbmayan's Unofficial Jecs Tools (should be faster and more optimised).
- Took a look as per request at adding Gunplay compatibility. Sadly to make the bows "stretchable" like in gunplay, it needs to have vertical sprites, while mine are diagonal. I like elongated diagonal sprites looks, so i probably won't be remaking them vertical, sorry.
- Added compatibility:
*The Drow Race
*Warhammer:Freeguild
These three should be compatible out of the box, but i ll take a look at those, once they update:
Lord of The Rims: Elves
Lord of The Rims: Dwarves
Lord of The Rims: Hobbits

Päivitys: 17.3.2020 klo 14.28

-- Fix --

- Some weapons of exotic tier didn't show up in Dual Wield mod's menu options. Now they should be present.

Päivitys: 28.2.2020 klo 10.14

-- Update 4 --

- Compatibility to both 1.1 and 1.0 versions of Rimworld.
- Minor rebalancing of weapon stats.
- Minor adjustements to faction patches.
- Fixed heavy maul having really low mass.

Päivitys: 2.10.2019 klo 3.07

-- Update 3 --

- Hopefully fixed VWE recipes still showing up in benches;
- Compatibility with Mercenary for Me - Iron Alliance faction;
- Compatibility with Outpost 21 faction mods (Elves, Goblins);
- Hand crossbow accuracy touch range increased by 10, damage increased to 9 from 8.5, cooldown 1.3 from 1.2;
- Added new weapons heavy flail, flamberge, billhook, cutlass, doubleshot crossbow;
- Better compatibility with "Factions Extended - Medieval" and "Dual wield" (you can no longer equip two handed weapons with shields and off-hand weapons by default anymore).