RimWorld

RimWorld

785 ratings
Medieval Madness: Tools of the Trade
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
8.042 MB
1 Sep, 2019 @ 7:41am
30 Nov, 2024 @ 12:48pm
12 Change Notes ( view )

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Medieval Madness: Tools of the Trade

Description

My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld. From peasant scythes and sickles to heavy zweihanders and morning stars, from slings and throwing nets to heavy siege crossbows and composite longbows. If you think that this game could use more medieval weapon variety this mod is definitely for you.

Most weapons require research and some exotic ones can only be dropped by enemies and rewarded for completing quests or raiding item stashes. Peasant tier tools and most ranged weapons can be crafted on a single new workbench this mod adds - all purpose crafting workbench. Most weapons can be made of any material that does make at least a little bit of sense.

Currently only melee pirates have access to new weapons, as tribes are a bit too primitive for them. Later medieval factions will be introduced.


This mod is pretty simple xml weapon mod, so it won't conflict with anything, aside from CE (provided its built-in automatic patcher doesn't fix that).

Can be added mid play and also removed. It will throw red error upon removal, but after that should work just fine. Users of mods with configs for weapons (Simple SideArms, Dual Wield, Run&Gun) will need to reset settings of those mods, otherwise it ll keep throwing errors about missing weapons on startup after removal of the mod.


Combat Extended - don't plan on a patch, sorry, i hope somebody else does it.
Please report any new incompatibility, so i can add them to the list and deal with them eventually.


I like medieval weapons and i tried to add as much of them as i could, but i can't cover the all. If you have an idea of a cool weapon that fits medieval theme, that isn't there - please post in "Add a weapon!" thread and i ll add it to my weapon ideas list.


I can be incredibly hasty and can screw up even a simple xml mod, so please report any errors, missing\broken art, if something doesn't craft\spawn on enemies, etc in BUGS thread or just in comment section. I ll look into it as soon as i can.

Ludeon forums[ludeon.com]
Google Disk[drive.google.com]


Art, xml coding, ideas, descriptions, sounds - by Madman666.
Special thanks to
Vindar - for amazing Medieval Times mod and massive inspiration source.
Trunken - for help with testing, art and sound hints and generally being a good friend.
Edmund Wulfgarth - advice for artwork.
Dubwise - for helping me to not suck @$$ at spriting, adjusting audio and also teaching me c# stuff.
Pardeike for his non-destructive Harmony package.
Jecrell and other contributors, responsible for JecsTools modding library.
Without the help of these amazing people this mod wouldn't be here.
Popular Discussions View All (4)
46
14 Aug, 2023 @ 4:45pm
Add a weapon!
Madman666
36
12 Mar, 2024 @ 6:16am
Patch this!
Madman666
35
6 Feb @ 8:22am
BUGS
Madman666
393 Comments
philippi23 7 Jan @ 5:24am 
I will try to make it compatible with combat extended
Annabellee 29 Dec, 2024 @ 7:33am 
@pasaway I forgot I was running Gimmicks (Continued) which has a patch for this mod that changes the hammer from construction speed to smithing speed
Cjmoore567 26 Dec, 2024 @ 6:03pm 
Great mod, Simple but brings a lot of QOL to the table. :steamthumbsup:
Pasaway 17 Dec, 2024 @ 11:12am 
@Annabellee: the mod "Toolmetrics Redux" has a forge hammer that is used to increase crafting speed..... not sure if maybe that is what you were looking for.
Madman666  [author] 10 Dec, 2024 @ 1:08am 
Nah, i dont remember making any other hammer tool than the one, thats on the tools preview pic.
Annabellee 9 Dec, 2024 @ 12:13pm 
was there a forge hammer with this or was that only when Gimmicks was loaded in?
RATFUCKER69 30 Nov, 2024 @ 1:35pm 
hell yea
Madman666  [author] 30 Nov, 2024 @ 12:51pm 
Updated 30.11.2024:
- Fixed duplicate xml nodes in item base MM_MeleeTier4_2h, that was reported by @Nefrem and @Russian Hacker.

Sorry it took so long - was kind of busy and didn't check the steam notifications. The errors about duplicate xml notes should no longer appear on game's launch.
tierrehcc 22 Sep, 2024 @ 3:07pm 
Thank you
tarrand54 22 Sep, 2024 @ 2:44pm 
Oh I see well thank you for the lovely eyecandy anyway