RimWorld

RimWorld

Medieval Madness: Tools of the Trade
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Update: 2 Aug @ 12:02pm

[Auto-generated text]: Update on 8/2/2025 10:02:05 PM.

Update: 30 Nov, 2024 @ 12:48pm

Update on 11/30/2024 11:48:50 PM
- Fixed duplicate xml nodes in item base MM_MeleeTier4_2h, that was reported by @Nefrem and @Russian Hacker.

Update: 22 Sep, 2024 @ 2:17pm

[Auto-generated text]: Update on 9/23/2024 12:17:17 AM.

Update: 14 May, 2024 @ 12:14pm

[Auto-generated text]: Update on 5/14/2024 10:14:38 PM.

Update: 3 Nov, 2022 @ 3:49pm

[Auto-generated text]: Update on 11/4/2022 1:48:52 AM.

Update: 22 Jul, 2021 @ 11:30am

-- Update 1.3 22/07/2021 --

- Updated to 1.3

Update: 24 Aug, 2020 @ 1:50pm

-- Update 1.2 24/08/20 --
- Tag updated to 1.2 (still should be compatible with 1.1 games)
- Fixed rare weird bug with Warhammer GOR faction. Should no longer throw an error about it.
- Updated CompOversized dll from Lbmayan's Unofficial Jecs Tools (should be faster and more optimised).
- Took a look as per request at adding Gunplay compatibility. Sadly to make the bows "stretchable" like in gunplay, it needs to have vertical sprites, while mine are diagonal. I like elongated diagonal sprites looks, so i probably won't be remaking them vertical, sorry.
- Added compatibility:
*The Drow Race
*Warhammer:Freeguild
These three should be compatible out of the box, but i ll take a look at those, once they update:
Lord of The Rims: Elves
Lord of The Rims: Dwarves
Lord of The Rims: Hobbits

Update: 17 Mar, 2020 @ 2:28pm

-- Fix --

- Some weapons of exotic tier didn't show up in Dual Wield mod's menu options. Now they should be present.

Update: 28 Feb, 2020 @ 10:14am

-- Update 4 --

- Compatibility to both 1.1 and 1.0 versions of Rimworld.
- Minor rebalancing of weapon stats.
- Minor adjustements to faction patches.
- Fixed heavy maul having really low mass.

Update: 2 Oct, 2019 @ 3:07am

-- Update 3 --

- Hopefully fixed VWE recipes still showing up in benches;
- Compatibility with Mercenary for Me - Iron Alliance faction;
- Compatibility with Outpost 21 faction mods (Elves, Goblins);
- Hand crossbow accuracy touch range increased by 10, damage increased to 9 from 8.5, cooldown 1.3 from 1.2;
- Added new weapons heavy flail, flamberge, billhook, cutlass, doubleshot crossbow;
- Better compatibility with "Factions Extended - Medieval" and "Dual wield" (you can no longer equip two handed weapons with shields and off-hand weapons by default anymore).