Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
Viser 51-60 af 157 forekomster
< 1 ... 4  5  6  7  8 ... 16 >
Opdatering: 10. okt. 2023 kl. 19:07

Opdatering: 10. okt. 2023 kl. 14:35

Opdatering: 28. sep. 2023 kl. 20:07

-Adjust GER and SWE starting Hydro
-Adjust Vichy resource rights
-reduced china food issues
-Nerf generals and field marshal starting skills for minors (and slightly for USA/JAP)
-Italian magic only ignores 50% of terrain penalty, not 75%
-Reduce Attack/Defence modifiers on medals
-Increase leader XP gain significantly
-Adjust Defensive Turrets upgrade for aircraft
-Adjust Tank Amph module cost
-Remove rubber from certain tank components
-fixed refinery ui not updating instantly, add alloy indicator
-fix FIN karjala deal not transfering all states
-steel from alloying metals now get applied via a dynamic modifier to fix issues between the UI display and the code
-coal and iron now properly check which one of them is causing a deficit in the UI
-refineries now displays partial conversions in the UI and lists efficiency in the tooltip
-when input resource has no deficit then the tooltip shows surplus
-fuel refineries cant have fractions, this is now taken into account in the UI
-added proper tooltip for alloying input
-in trade tab the "Extracted Resources" column now updates every tick for all resources (mostly affects steel and alu)
-fuel refinery set to 60 fuel base output
-fix lack of fuel requirement going over max storage capacity
-refinery GFX
-Adjust CAN/AST/SAF admirals
-Adjust ITA generals
-Hydro for LUX
-Adjust resource prospecting tech requirements (clean up construction for excavation)
-Trade opinion bonus from US-Japan Commercial Agreement
-Rewrite <export fix> code; should fix all related issues
-Fix typo in CW naval modules
-fix overlapping french crisises
-Give RAJ 75 of the UKs convoys to help with food trade
-lowered convoy need for coal and food slightly
-Reduce SOV T-34 maximum armour thickness on early variants slightly
-lowered max food
-fix for CAN focus
-loc fix for excavation6
-ai construction fixes
-decision tool tips cleaned up

Opdatering: 17. sep. 2023 kl. 16:05

-air targeting ui fixed
-Fix Piedmont prospecting adding resources to Sardinia
-Adjust Japan focus steel refinery location to Osaka to represent Hirohata plant
-building tooltips and unbuildable overlay
-reduced autonomy from trade
-motorcycle infantry counting for motorized trait
-adjusted triggers for the way trade laws work now
-clearer tooltip for research centre edits
-fix IEA focus for ETH
-fix current chromium display not taking steel production into account
-added refinery glow
-added food export display in trade tab
-more visible research slot overlay
-small performance tweak for occupation ai
-GER ai Waffen-SS focus list
-fixed lack of energy issues
-SWE is isolated once NOR falls (allies and USA embargo)
-fix target refinery not working
-Fix USA US-Japan Commercial Agreement cost to iron
-Swap JAP resource rights in MAN to Iron instead of Steel
-Split Iron in Liaoshen to leave MAN with some of its own
-Adjust MAN prospecting decision to be slightly more accessible
-Have AI MAN take the prospecting decision and precursors earlier
-Remove leftover AI only resources rights to MAN capital for JAP
-Fix tungsten cost on Jet Aircraft
-Lower cost of swap PotF
-fixed some instances of steel / alu placed on map
-naval invasion popup
-fix AST / NZL focus filters
-fix duplicate on_research_complete for some SOV air techs
-different icons for x5 / x10 refinery
-export offset split from resource_production modifier for players
-updated energy_production_factor name
-diet laws tooltips
-law categories are now mentioned in law names, except in law tab itself
-GER synth tweaks
-Synth fuel tweaks
-fascist can take export focus trade law
-Later removal of Air Purge for soviets
-subjects being able to go to free trade, unable to go closed (regardless of ideology)
-storage giving space for 50 imports
-modifier categories
-remove infantry_folder category which wasnt actually used
-merge infantry_tech with infantry_weapons
-swap GER rubber for synth rubber
-Fix ITA Vittorio Veneto design secondary battery and range to be more accurate
-Adjust Radar technology progression
-Ahead of Time for GER and ENG for radar
-Reduce Radar range and base cost, increase scaling cost
-Adjust Air Detection values slightly
-Adjust some Radar related NFs
-Fix JAP Macau focus to allow subject control of adjacent territory
-Restore SOV aircraft low-ceiling penalty and recalibrate stats for fighters
-Adjust Alu cost for a few aircraft
-Tweak lack of food & fuel penalties
-Redistribute SOV Steel/Alu Refinieries, Power Plants and some Coal/Iron
-Remove Materials from starting SOV research slot

Opdatering: 8. sep. 2023 kl. 14:36

Opdatering: 31. juli 2023 kl. 20:05

* fixed 2 cases for US / JAP each of non intended mutually exclusive high command traits

* interior minister trait tweaks

* increase France army maluses & more xp cost to get rid of them

* Soviet purge tweaks

* -GER starts with first Submarine Yard tech

* -Adjust Hurricane II/IId/IV range slightly

* -Adjust ship sonar module detection progression

* -Tweaks to some US naval ideas

* -Adjust night modifier on air HC

* -Reduce CL, CA and PBB hit profile, reduce CB hit profile slightly

* fixed IEA viceroys

Opdatering: 18. juli 2023 kl. 4:36

- Improved and standardized all existing AI templates, and added new templates
- Added templates for AI countries that didn't have them previously
- Improved some AI strategies for defending ally borders (affects JAP and ITA behavior)


historical USA/MAR relationship
standardised Purge mechanics for Soviet puppets
Fix wrong tank tree flags leftover on some minors
fix license flag position
fix onmap unit counter frame
Rework NRM naval gun light attack values slightly, adjust malus for HA type guns and DD mounted guns
Increase disruption effect of carrier fighters in naval combat slightly
fix operation Zet focus
Adjustments to torpedo profile (CL survivability and torpedo-meta adjustment)
fixed up some issues with IEA events and characters
Hans von Obstfelder portrait
Update ita_fighter_heavy_ro57.dds

Opdatering: 26. juni 2023 kl. 16:34

* -Adjust relations need for licensing slightly


* -Update air attack formula slightly, reduce stability bonus for multi-engine aircraft slightly
-Reduce surface detection for DD slightly

* purge adjustments


* c2p


* some gfx


* Update portrait_hun_Erwin_Tarczay.dds


* reverted commit based on my faulty testing


* -Fix building damage modiifers


* fixed decimal spots with purge numbers


* Increase WT impact of volunteers


* -Adjust air combat defines slightly
-Increase baseline air detection
-Increase air supply slightly
-Reduce ground strike damage slightly
-Increase impact of veterancy on speed slightly
-Reduce cost of aircraft by 15-20%
-Recalculate stats of some aircraft for more historical performance


* -Adjust IC cost of naval diesel slightly
-Intermediate value for aircraft transfer speed

* fixed up event loc for usa.19.e
more clear tooltip for Trans Siberian rail focus
modified soviet.27 to account for already purged ministers adding in nav and air purge instead
removed old buy a boat decision from hun that didn't work



* -Revert air transfer speed reduction
-Torpedo firing rate slower to 4 hours from 3
-Increase minimum aircraft allowed in naval strikes by 1
-Increase minimum duration of naval combat slightly

* -Sanity tweaks to division medals


* purge tweaks


* Update CZE_artillery_tractor_praga_t9.dds


* changes to soviet purge mechanics, mostly lowered the ceiling that reasonably inactive players will hit

Opdatering: 13. juni 2023 kl. 22:55

* 3 polish bombers and Fyodor Tolbukhin portrait
* changes to soviet purge mechanics, mostly lowered the ceiling that reasonably inactive players will hit
* Hungarian portrait work
* portrait_hun_Erwin_Tarczay
* Erwin_Tarczay
* Laszlo Siprak
* 3 hungarian portraits
* polish aircraft
* new polish sprites
* -Improve cost logic for secondary/tertiary refits
* final portrait for kallio
* Added Temp. portrait for FIN agrarian party
Will need color work but the generic one bothered me a lot
* Fixed small code error preventing gfx from showing up for FIN leader
* Completed all missing SWE focus tree loc
* added AST event
* Merge branch 'MERGE' into Pilloomiz
* finished USA focus loc and added one line of loc code
* usa focus descriptions
* Update ENG_amph_motorized_terrapin.dds
* -Increase cost of removing 'no secondary/tertiary' modules
* -Add new icon for Type 98 SPAA to database
-Increase amount shore bombardment given by LA and HA
* 2 polish firearms
* Update Technologies_unique_HOL.gfx
* -Fix wrong target in TUR focuses
* -Adjust horse transport speed, horse towed artillery/supports now slower
* -Nerf Spain air production discount and research bonuses
* typo
* move FRI to VIC on formation
* -Fix missing loc
* fix to a couple of event pictures
slight fix to JAP event
tweaks to generic tree
* new gfx for cze artillery tractor Praga T-6
* Create JAP_light_tank_antiair_type98_hoki.dds
* Update GEN_horse_artillery_transport.dds
* fix up UK mob foci
* loc for cav radio's
* radio's for cav units
* 3 more vehicles
* 3 truck sprites
* Create GER_artillery_tractor_sdkfz11.dds
* fixed up USA event of rio speech
* -Adjust supply truck attrition in the desert
-UK depot in Sidi Barrani from focus
-Adjusted motorization flow bonus downwards slightly by 10%
* -Tweaks to air transfer speed and air mission efficiency gain
* -Fix Spit IX range
* -Adjust desert penalties, generally and for infantry
-Adjust penalties from hot/cold slightly
-Adjust convoy loss supply penalty and regain
-Remove excessive supply nodes in some parts of Egypt/ME

Opdatering: 27. maj 2023 kl. 14:39