Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
Viser 41-50 af 157 forekomster
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Opdatering: 23. jan. 2024 kl. 7:13

the entire weather has been reworked (temperatures and precipitation); feedback is welcome

merged foreign influence, puppet management and foreign support with foreign politics decision category
added decision category for spanish civil war
ITA blockade republicans now shows outcome of random list in remove_effect
republican spain decisions now show communist / anarchsit / liberal influence change
fix anti democratic raids decision name
adjusted icons for most generic decisions
different color for SOV 5year plan highlight
nine power treaty exploit decision now shows the result from random list in a mission
replaced garrison with infantry for spanish units
SPR gets 50 extra convoys at civil war start
SOV ai will allow SPR market access
5 year plan tooltips, fixed alu refinery not counting
Commonwealth PLAN decision scripted gui
CW air decision tooltips
exile decisions are now shown per country in decision tab
fix POL ai rejoining allies every single day after its capitulation
updated stateview UI to show province modifiers seperately
fix integrate warlord decision sometimes getting softlocked
Fix CZE tanks for GER
fix SOV ai getting stuck on red army rebuild when GER attacks a bit too soon
exile ais will now try to increase legitimacy
replace ideology traits on startup with var
enabled war support debuff from bombing and replaced our casualties debuff with vanilla as well
less decisions to check (ideology & requisite decisions)
equipment market ai spend more IC for fewer deliveries
added missing decisions to ban monarchist and neutral party
changed supreme commander command power bonus to 0.05 daily
lowered political power debuff from intellectual trait to -0.03 from -0.08
politics tab ui
small change to food tooltip
fix falkenhausen still counting as assigned when recalled
added CHI market access rules
Fix DE module check by removing broken condition
Adjust cost of FC/AAFC modules slightly
actual refinery icon
ai front define tweaks
politics / refinery tab overlay
better performance in politics tab
fix CTD due to 3d models
railways from 3500+1000 -> 3000+600
anti air from 4000 -> 3500+1000
Adjust ace generation chances
Adjust attack profile for small naval guns
Add small modifiers for hit chances to naval hulls
Small onmap icons for assault infantry
Air stats reworked, agility now factored into air attack stat partially. Air superiority values no longer fixed by year/type, now dependent on performance.
Add missing lines to naval archetypes
Return sortie efficiency modifiers
Fix convoy steel cost (was not doubled)
adjusted has_country_leader triggers to check for characters
added industrial_capacity_factory_factor to USA island hopping debuffs
Fix wrong AS value on Ju 87C
fix torch ctd when done by non USA
CHI annexation decision tweaks
Fixed some french missing portraits
-Texticons for assault infantry, small map icons for assault marines and mech marines
afrika korps fix
ENG ai pursues more research slots
added removal cost to ENG edward viii
decision to stop ai from attacking vichy for ENG
Shortened PGR and SDC integration time further
Improve ITA_protect_IEA
fix NZL unit names
More GER units in NOR
-Fix wrong turret on event LT vz.35
fix some buildings not showing tech requirement
GER AI befriend game rules + strategy
Additional game rules for ENG and FRA AI behavior
Adjust tank org and terrain modifiers slightly


Opdatering: 16. dec. 2023 kl. 3:41

-moved 1 province from Abruzzo state to Puglia to fix a CTD due to the new version
-fix regions without weather ( some bits of france, benelux, germany, poland mostly)
-redid weatherpositions entirely because 135 regions were lacking them. this means there is now a lot more weather shown visually, we are happy for feedback for the amount and placements etc
-historical unit spawns now use up manpower
-5yp showing num buildings
-coal needed for energy production clamped to min 0
-removed fuel_cost from attache_send as its really hard to figure out
-fix extra resource production for chromium
-SYR and LEB no longer give access to axis
-ai air production fix
-current coal display in trade tab now also take production deficit from energy into account

Opdatering: 27. nov. 2023 kl. 14:49

material MIOs added
fix ITA adaptive ability not unlocking with focus
fix ai having assembly dynamic mod
added some cic_construction_boost_factor to USA ideas,
fixed error in JAP tree
added extra resource based focus for post china JAP
VPs with value of 1 have an extra icon now
fix some weirdness with ai & export offset, clamp min_xxx_export to 1%
Extra Resource Production modifier is colored correctly now
lowered CHI min food export bonus from economy due to decreased cons goods count
added market access for china via focuses
food use in occupation laws
added custom alerts in 2nd row: lack of food, lack of fuel, lack of power plants, lack of resources for energy production
tooltips for some buildings in construction tab are no longer static / energy need & resource output will show the actual amount


trade tab ui stuff:
iron, coal and bauxite now show the deficit in trade tab if all assigned refineries were active
removed storage from resource tabel
fix incorrect produced food displayed in trade tab
fix "Need" for Food not taking into account decay
expanded Resource Extraction tooltip in production / trade tab to show flat amounts
energy ui tweaks, expanded tooltips
hydro plants & base energy will only produce as much energy as needed, surplus correctly shown in UI now
colored energy pie chart
energy pie charts only updating daily, but wont work for the first day (will be fixed eventually, takes more time tho)

Opdatering: 17. nov. 2023 kl. 12:12

GER claims on SOV disappear after 180 days
claims now give -10% resistance target (up from 0.1% which was a typo)
GER ai will start proper navy production once Moscow is controlled by them
reworked ai air region assignment scores
ai will now check for encirclements more often
small tweaks to energy topbar tooltip
teleport danish units away from islands on cap
added MR pact focus for soviets (mostly to stop newbies invading per MR pact)
removed some unused tags
fix inconsistency with base energy
CHI economy law tooltips fixed, lowered cons goods by 20%, lowered build speed by 20% to compensate
fix cons goods topbar
fix civ cost on plan idea
decreaed economy switch time
fix some broken tooltips for spirits
fix energy ratios not being set for newly created countries
fix garrison area settings position
fixed some instances which might lead to economy law switch temporarily breaking (ENG focus e.g.)

Opdatering: 11. nov. 2023 kl. 2:23

swapped iea focus to power plant
Slight adjustments to AST focuses
1937 Eruption in the Bismark islands added
switched solomon islands to MAL
lowered compliance on Andalan islands
fixed military access from SYR and LEB after vichy
fixed loc on vacuum sealed and waste management techs
fixed vic cores not getting removed with overlord tree
when allies all AI added timers for islands to autotake
removed a chunk of unused ahistorical events
fix POL docking rights to GER
fix for some 3d issues
fix for SAF char image.
removed non existent event in AST tree
fixed wrong focus trigger in CAN
doubled agency upgrade costs
spain tweaks and error fixes
better performance while HTD is open
fixed effect not always being shown in HTD tooltip
Loc fix for Chile event
power plant focus for warlords
vichy global war bug fix
added power plant and reduced con goods for RAJ
tweaks to 5 year plan targets
lowered autonomy loss of asleep at the wheel
added relations decrease for not paying PAN debt
garrison attack malleus in urban environments removed
south American Politics
fix relation modifiers in pan american events
Removed AI acceptance in neutrality idea





















Opdatering: 1. nov. 2023 kl. 16:45

Opdatering: 1. nov. 2023 kl. 14:45

Opdatering: 1. nov. 2023 kl. 7:37

Opdatering: 19. okt. 2023 kl. 13:44

Opdatering: 14. okt. 2023 kl. 2:26