RimWorld
Alpha Mythology
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Actualizare: 22 iul. 2021 @ 7:13


v3.403:

Made some of the animals have Intermediate training so their ranged attacks can be used by the player

Actualizare: 12 iul. 2021 @ 0:12

[Auto-generated text]: Update on 7/12/2021 9:12:28 AM.

Actualizare: 12 iul. 2021 @ 0:10


v3.402:

Re-added VE Achievements code

Actualizare: 10 iul. 2021 @ 10:51


v3.401:

Removing VE Achievements code until it can be updated

Actualizare: 10 iul. 2021 @ 10:26

[Auto-generated text]: Update on 7/10/2021 7:25:41 PM.

Actualizare: 5 iul. 2021 @ 9:20


v3.4:

Updated for RimWorld 1.3 beta
Some of the animals are now farm animals, and must be kept in an animal pen: Unicorn, Ceryneian Hind and Pegasus. If these animals are not penned, they'll wander away after a few days. The rest are unchanged and will roam around the colony as usual
Reduced hunger rate of most herbivores
Increased aging time of most animals
Reduced gestation time of most animals
Applied filth rate to most animals (floating animals have no filth modifier)
Animals that had Simple trainability now have None, except some that have been made more intelligent, and are now Intermediate

Actualizare: 22 mai 2021 @ 7:58


v3.04:

Increased price of the Lesser Wyvern to 1250 Silver, since it erroneously was 350
Changed sounds of the Lesser Wyvern to be reptilian, not canine
Made salamander eggs withstand up to 150ºC, or they were destroying themselves
Made Basilisk dead grass and dead bush passable
Changed graphic of the salamander egg since _a and _b were inverted

Actualizare: 5 febr. 2021 @ 4:51


v3.03:

Small change to Salamander Eggs

Actualizare: 4 febr. 2021 @ 2:02


v3.02:

Changed all animal ranged attacks in the mod to use Multi Verb Combat Framework (MVCF). Use of all ranged animal attacks can now be toggled on or off if the creature is tamed. Manhunter packs of ranged animals should no cause no lag at all
Made mod depend on Vanilla Expanded Framework. Moved most creature behaviour code to the Framework
Added 9 new magical creatures from different mythologies: Basilisk, Phoenix, Salamander, Xiezhi, Ieltxu, Tlilcoatl, Fenghuang, Lesser Wyvern and Kappa
Added advanced animal implants (needs A Dog Said). These new implants allow you to "get" the ranged attack of an animal and implant it in a new one. Want to have a Labrador shooting a fire breath? Or a Gallatross with a petrifying gaze. Now you can have them.
Halved wild spawn rate of all animals from the mod
Added mod options toggles to select which creatures to spawn (only affects wild spawns)
Added AnimalStatExtension to all animals, which shows in the info panel whether they are ranged or not, and what role they are supposed to fill
Updated petrifying gaze to use an animated projectile
Added a "turned to stone" label to the petrifying hediff when it kills a creature
Added a new ability to the Kitsune, Passive Renegeration: it will now make nearby pawns (but not itself) regenerate their health
New spicy preview image by Oskar Potocki
Fixed a plethora of typos
Lernaean Hydra now has a proper acidic breath, while the Tlilcoatl has toxic breath
Chimera will now have animated fire attack instead of just a fireball projectile

Actualizare: 18 nov. 2020 @ 1:11


v2.303:

Updated Vanilla Achievements Expanded nuget to latest version