RimWorld
Alpha Mythology
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更新:2021年7月22日 @ 7時13分


v3.403:

Made some of the animals have Intermediate training so their ranged attacks can be used by the player

更新:2021年7月12日 @ 0時12分

[Auto-generated text]: Update on 7/12/2021 9:12:28 AM.

更新:2021年7月12日 @ 0時10分


v3.402:

Re-added VE Achievements code

更新:2021年7月10日 @ 10時51分


v3.401:

Removing VE Achievements code until it can be updated

更新:2021年7月10日 @ 10時26分

[Auto-generated text]: Update on 7/10/2021 7:25:41 PM.

更新:2021年7月5日 @ 9時20分


v3.4:

Updated for RimWorld 1.3 beta
Some of the animals are now farm animals, and must be kept in an animal pen: Unicorn, Ceryneian Hind and Pegasus. If these animals are not penned, they'll wander away after a few days. The rest are unchanged and will roam around the colony as usual
Reduced hunger rate of most herbivores
Increased aging time of most animals
Reduced gestation time of most animals
Applied filth rate to most animals (floating animals have no filth modifier)
Animals that had Simple trainability now have None, except some that have been made more intelligent, and are now Intermediate

更新:2021年5月22日 @ 7時58分


v3.04:

Increased price of the Lesser Wyvern to 1250 Silver, since it erroneously was 350
Changed sounds of the Lesser Wyvern to be reptilian, not canine
Made salamander eggs withstand up to 150ºC, or they were destroying themselves
Made Basilisk dead grass and dead bush passable
Changed graphic of the salamander egg since _a and _b were inverted

更新:2021年2月5日 @ 4時51分


v3.03:

Small change to Salamander Eggs

更新:2021年2月4日 @ 2時02分


v3.02:

Changed all animal ranged attacks in the mod to use Multi Verb Combat Framework (MVCF). Use of all ranged animal attacks can now be toggled on or off if the creature is tamed. Manhunter packs of ranged animals should no cause no lag at all
Made mod depend on Vanilla Expanded Framework. Moved most creature behaviour code to the Framework
Added 9 new magical creatures from different mythologies: Basilisk, Phoenix, Salamander, Xiezhi, Ieltxu, Tlilcoatl, Fenghuang, Lesser Wyvern and Kappa
Added advanced animal implants (needs A Dog Said). These new implants allow you to "get" the ranged attack of an animal and implant it in a new one. Want to have a Labrador shooting a fire breath? Or a Gallatross with a petrifying gaze. Now you can have them.
Halved wild spawn rate of all animals from the mod
Added mod options toggles to select which creatures to spawn (only affects wild spawns)
Added AnimalStatExtension to all animals, which shows in the info panel whether they are ranged or not, and what role they are supposed to fill
Updated petrifying gaze to use an animated projectile
Added a "turned to stone" label to the petrifying hediff when it kills a creature
Added a new ability to the Kitsune, Passive Renegeration: it will now make nearby pawns (but not itself) regenerate their health
New spicy preview image by Oskar Potocki
Fixed a plethora of typos
Lernaean Hydra now has a proper acidic breath, while the Tlilcoatl has toxic breath
Chimera will now have animated fire attack instead of just a fireball projectile

更新:2020年11月18日 @ 1時11分


v2.303:

Updated Vanilla Achievements Expanded nuget to latest version