Arma 3
[SP] Ravage: One Job Too Far
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Pembaruan: 3 Mei 2022 @ 3:15pm

Added ambient sounds script (GEORGE FLOROS [GR])

Pembaruan: 3 Mei 2022 @ 3:04pm

Added thunder storm script (ALIAScartoons)
Added shooting stars script (ALIAScartoons)
Added zombie variants
Added dynamic simulation to all placed AI
Added text intro

Changed scenario ending method
Slight Increase to loot discovery rate
Changed scenario cover screenshot
Reduced zombie "damage multiplier" setting
Removed OPFOR sided bandits

Pembaruan: 3 Mei 2022 @ 2:58pm

*facepalm*

Pembaruan: 3 Mei 2022 @ 2:52pm

*facepalm*

Pembaruan: 29 Jul 2021 @ 2:14am

Adjusted placed AIs' and player's equipment
Adjusted starting weather
Removed weapon holster option for player
Adjusted content of a treasure box

Pembaruan: 17 Apr 2021 @ 7:50pm

Hotfixed recruitable AI position from Kneeling to standing. Turn off "dirty zombies" setting.

Pembaruan: 14 Apr 2021 @ 8:13pm

Adjusted AI equipment
Adjusted AI placement to coincide with Chernarus map updates
Removed some uniform mod dependencies
Broad adjustment of loot chance
Placed/removed weapons/items in Chernarus
Added map markers
Added "treasure hunts" around Chernarus
Added some and removed other recruitable units
Added dynamic animation speed to balance unlimited player stamina
Disabled Ravage dynamic music
Enabled Chernarus Redux music
Disabled player breath clouds

Pembaruan: 6 Mei 2020 @ 12:05pm

Update to recent Ravage Version. Removed vehicle patrols. Removed movement restricted from equipment weight.

Pembaruan: 20 Agu 2019 @ 5:14pm

Adjusted NW airfield placement and other areas to reflect the recent Chernarus Redux update. Removed radiation zones.

Pembaruan: 18 Agu 2019 @ 11:45am

Removed rhs/cup compatiblity requirements from the mission file. Sorry for the trouble.