Arma 3
[SP] Ravage: One Job Too Far
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Update: 3 mei 2022 om 15:15

Added ambient sounds script (GEORGE FLOROS [GR])

Update: 3 mei 2022 om 15:04

Added thunder storm script (ALIAScartoons)
Added shooting stars script (ALIAScartoons)
Added zombie variants
Added dynamic simulation to all placed AI
Added text intro

Changed scenario ending method
Slight Increase to loot discovery rate
Changed scenario cover screenshot
Reduced zombie "damage multiplier" setting
Removed OPFOR sided bandits

Update: 3 mei 2022 om 14:58

*facepalm*

Update: 3 mei 2022 om 14:52

*facepalm*

Update: 29 jul 2021 om 2:14

Adjusted placed AIs' and player's equipment
Adjusted starting weather
Removed weapon holster option for player
Adjusted content of a treasure box

Update: 17 apr 2021 om 19:50

Hotfixed recruitable AI position from Kneeling to standing. Turn off "dirty zombies" setting.

Update: 14 apr 2021 om 20:13

Adjusted AI equipment
Adjusted AI placement to coincide with Chernarus map updates
Removed some uniform mod dependencies
Broad adjustment of loot chance
Placed/removed weapons/items in Chernarus
Added map markers
Added "treasure hunts" around Chernarus
Added some and removed other recruitable units
Added dynamic animation speed to balance unlimited player stamina
Disabled Ravage dynamic music
Enabled Chernarus Redux music
Disabled player breath clouds

Update: 6 mei 2020 om 12:05

Update to recent Ravage Version. Removed vehicle patrols. Removed movement restricted from equipment weight.

Update: 20 aug 2019 om 17:14

Adjusted NW airfield placement and other areas to reflect the recent Chernarus Redux update. Removed radiation zones.

Update: 18 aug 2019 om 11:45

Removed rhs/cup compatiblity requirements from the mission file. Sorry for the trouble.