Age of Empires II (2013)

Age of Empires II (2013)

Island Base Survival [ENG] v1.2
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Update: 25 Jul, 2019 @ 4:32pm

Notes about v1.2:

Added/Removed:
-Now ranged enemies will head for the square if many other units had made it inside the base.
-Repositioned starting units and added 1 more pikeman.
-New Bonus: A Soldier's duty: Get the initial Archery Range, Barracks and Stable within the first 30 minutes. Reward: Conscription Technology.
-New Bonus: Siege shortage: Destroy the siege workshop on the northwestern fort. Reward: Enemies will deploy half their siege.
-Added enemy fort.
-Added new messages when buying new buildings which tell what the purchase did.
-Added new messages which tell when an objective has been acomplished or has expired.
-Removed enemy hill camp close to the western wall.
-Removed ally unit HP draining when far from base during attacks.

Fixed:
-Fixed and reincluded: Now there will always spawn at least 1 group of sheeps.

Balanced:
-Redistributed mining zone (to avoid it being affected by the attacks).
-Reduced the number of paladins and cavaliers (and the spawn interval) on later waves.
-Reduced the cost of the monastery (2000s+1000g to 1000s+800g), enemies get heresy at minute 60 along with the weapons.
-Reduced the number of pikemen on the northern camp by 8.
-Changed the cost of the castle (1000w+2000s+500g to 1200w+1400s+500g).
-Now there will spawn more enemies during the last 5 minutes final assault.
-Bonus: Economic Flexibility: Now gives 5 wood each 3 seconds (same 100 wood per minute as before, and now it's silent).

Known Issues:
-If you try to buy two houses together rapidly enough, you may buy both but only get 5 villagers instead of 10.

Other:
-Detailed a little more the map terrain.
-Changed the gold mines at the building zone for hay stacks (to make it less distracting).
-Changed the way timer-depending bonus objectives work (doesn't change gameplay at all).
-Changed the dialog messages.
-Moved the western enemy camp a little closer to the beach.

Update: 22 Jul, 2019 @ 3:01pm

The bug that was creating new sheeps in the middle of the game was still persistent, therefore I had to disable the feature. Now there is a chance of not spawning any sheep.

Update: 22 Jul, 2019 @ 12:00pm

Uploaded the mistaken file.... again. Nothing to see here

Update: 22 Jul, 2019 @ 11:55am

Hotfix v1.1 (second part)

-Fixed a bug which made new sheeps spawn in the middle of the game

Update: 22 Jul, 2019 @ 9:13am

Corrected mistaken file upload

Update: 22 Jul, 2019 @ 8:39am

Hotfix v1.1

-Corrected explorer and general dialog colours
-Fixed a bug that may not spawn destroyed walls when buying the repairer.
-Now the game will at least spawn 1 out of the 6 posible sheep locations.

Update: 21 Jul, 2019 @ 9:27pm

Corrected mistaken file upload

Update: 21 Jul, 2019 @ 9:23pm

Notes about v1.1:

Added/Removed
-Added 6 different 4x sheep spawn locations. Each spawn depends on chance.
-Added a Scout Cavalry at the square.
-Added many more enemy warships to the coasts.
-Added an armor upgrade for the enemies. It applies at minute 40.
-Added a weapon upgrade for the enemies. It applies at minute 60.
-Added 3 deer to the base.
-Added the posibility to lose the automatic unit generation of the trade workshop if destroyed.
-Added some hills and details to the terrain.
-Removed the ability to research useless common tecnologies, like bombard tower at the university for instance.

Fixed
-Bonus Reduced Workforce: Now objective displays the right information.

Balanced
-Bonus Horsemanship: Increased scout spawn interval from 60 sec to 75 sec. Scouts spawn with 60HP instead of 90HP. Armor/HP/Damage upgrades apply only to newer spawned Scouts.
-Reduced Workforce: Changed 15 minutes (actually displayed 12) needed to complete to 14 minutes.
-Changed the area of HP draining (when on attack period), now it only applies when you are too further away, and half the previous rate (now 1hp/2sec).
-Totally Overhauled AI attack patterns. Also changed the AI and now it's much more agressive. This may have a great impact on difficulty.
-Reduced the number of mill berries on the base from 20 to 16 to compensate for the new sheep and deer.
-Reduced the cost of the towers (1000w 750w + 2000s 1500s).
-Reduced the number of late game enemies.
-Increased the number of initial houses by 3, reduced houses obtained when buying castle age upgrade by 3.

Known Issues:
-If you try to buy two houses together rapidly enough, you may buy both but only get 5 villagers instead of 10.

Other:
-Changed the terrain beyond the sea to make the minimap seem less weird.
-Changed player colours (If you don't like them, you can change them in the editor. No hard feelings about it).
-Corrected Hints tab.

Update: 20 Jul, 2019 @ 12:04pm

First Release.