Age of Empires II (2013)

Age of Empires II (2013)

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Island Base Survival [ENG] v1.2
   
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New Workshop General: Artificial Intelligence, Scenarios
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935.673 KB
20 Jul, 2019 @ 12:04pm
25 Jul, 2019 @ 4:32pm
9 Change Notes ( view )

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Island Base Survival [ENG] v1.2

Description
This map is for single player only. You play as the defender of a totally destroyed base and have to gather resources to rebuild it. The building system is totally made by triggers and you may use your villagers for gathering only. The map is likely to contain bugs and may need balancing.

OBJECTIVES: You need to survive for 80 minutes. Enemies will assault your base constantly, but you will have the first 20 minutes to prepare. If your General or main square's tent go down, you lose. You can pick any civilization you want, though some may be way more powerful than others. If you find any bug, please report it in the comments. It is critical that you read the objectives/hints/explorer tabs before you start playing, specially because they contain information about how to play.

Finally I'd be glad to take new ideas into account to make the map better. I have some ideas to make a coop version of the map, and a version translated to spanish. So if you have any suggestion let me know it in the comments.

Notes about v1.2:

Added/Removed:
-Now ranged enemies will head for the square if many other units had made it inside the base.
-Repositioned starting units and added 1 more pikeman.
-New Bonus: A Soldier's duty: Get the initial Archery Range, Barracks and Stable within the first 30 minutes. Reward: Conscription Technology.
-New Bonus: Siege shortage: Destroy the siege workshop on the northwestern fort. Reward: Enemies will deploy half their siege.
-Added enemy fort.
-Added new messages when buying new buildings which tell what the purchase did.
-Added new messages which tell when an objective has been acomplished or has expired.
-Removed enemy hill camp close to the western wall.
-Removed ally unit HP draining when far from base during attacks.

Fixed:
-Fixed and reincluded: Now there will always spawn at least 1 group of sheeps.

Balanced:
-Redistributed mining zone (to avoid it being affected by the attacks).
-Reduced the number of paladins and cavaliers (and the spawn interval) on later waves.
-Reduced the cost of the monastery (2000s+1000g to 1000s+800g), enemies get heresy at minute 60 along with the weapons.
-Reduced the number of pikemen on the northern camp by 8.
-Changed the cost of the castle (1000w+2000s+500g to 1200w+1400s+500g).
-Now there will spawn more enemies during the last 5 minutes final assault.
-Bonus: Economic Flexibility: Now gives 5 wood each 3 seconds (same 100 wood per minute as before, and now it's silent).

Known Issues:
-If you try to buy two houses together rapidly enough, you may buy both but only get 5 villagers instead of 10.

Other:
-Detailed a little more the map terrain.
-Changed the gold mines at the building zone for hay stacks (to make it less distracting).
-Changed the way timer-depending bonus objectives work (doesn't change gameplay at all).
-Changed the dialog messages.
-Moved the western enemy camp a little closer to the beach.

Map by Hexnet, no mods or expansions required.
7 Comments
Hexnet  [author] 28 Sep, 2019 @ 7:32pm 
No it doesn't, It's in the end of the description.
gregmackay1 28 Sep, 2019 @ 3:16pm 
Does this require the DLCs?
Luminous 27 Jul, 2019 @ 5:16am 
Look good
Mr. Goulart 26 Jul, 2019 @ 2:13pm 
seems really fun to play, i'll make a try
Hexnet  [author] 21 Jul, 2019 @ 2:22pm 
Thanks for the feedback!, I am already working in a new version of the map. There is plenty of things to rework such as the ai ignoring players troops. I'll keep an eye for those bugs and will try to fix them.
chla 21 Jul, 2019 @ 1:38pm 
Hi, loving this campaign.
I have found some bugs:
- after getting the 5 carts to the forest for the 100 wood tribute I stopped getting the tributes after some minutes getting it without problem.
- destroying the mill and farms and the mining camps not always delivers the tribute.

Keep the good work, It looks amazing.
Srertic 20 Jul, 2019 @ 12:16pm 
Nice