Don't Starve Together

Don't Starve Together

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Update: 30 Dec, 2024 @ 12:56am

调整了生物被击杀时,给予玩家的经验值的计算公式,现在给的经验值更多了。计算公式如下:
The formula for calculating the XP given to players when a creature is killed has been adjusted, and now more XP are given. The calculation formula is as follows:

经验值 = 生命值 × (攻击值 × 标签值)^0.5 ÷ 32 + 攻击值 + 标签值
XP = health × (Damage_Value × Tag_Value)^0.5 ÷ 32 + Damage_Value + Tag_Value

其中
In which
生命值 = 生物的最大生命值
health = The maximum health value of the creature
攻击值 = 攻击力 ÷ 最小攻击间隔 + 1
Damage_Value = attack_power ÷ min_attack_period + 1
攻击力 = 默认攻击力 × (1+2 × 对玩家的伤害比例)
attack_power = default_damage × (1+2 × damage_percent_to_player)

游戏中,一些典型的最小攻击间隔是:
In the game, some typical min_attack_period are:
蜘蛛 (spider):3
眼球草(Eye Plant):1

标签值初始值为20,随生物拥有以下标签增减:
The initial value of Tag_Value is 20, which increases or decreases with the following tags had by the creature:
smallepicepic +200
epic +500
scarytoprey +10
hostile +10
monster +10
cavedweller +20
shadow +20
shadowcreature +20
largecreature +40
noauradamage -10
animal -5
smallcreature -5
companion -10
structure -20

Update: 27 Dec, 2024 @ 7:03pm

添加了两个选项:"每多少级增加一格物品栏" 和 "最大物品栏数目"

Add two options:"levels_for_each_inventory" and "Maximum_inventories"

Update: 27 Dec, 2024 @ 9:22am

1. 重写了物品栏相关代码,修复了背包布局为融合时打不开背包的问题
2. 根据Edwynn的建议,修改了一些英文文本,修改如下:
Healing received ← Heal_Multiple
Sanity regen rate ← Sanity_Increase_Multiple
Sanity drain rate ← Sanity_Decrease_Multiple
Hunger drain rate ← Hunger_Burn_rate
inventories ← Equip_Load
Movement speed increase ← Locomotor_Multiplier
Drop&XP multiplier ← Loot_Drop_Multiplier

Update: 13 Dec, 2024 @ 8:27am

1. 修复bug:增加的物品栏中的物品会在重加载游戏后消失
2. 兼容 独行长路 - Don't Starve Alone

Update: 30 Nov, 2024 @ 7:36am

五年前的mod,现在来修一修,可能还有bug,遇到请反馈

Update: 29 Aug, 2019 @ 11:31pm

Update: 29 Aug, 2019 @ 3:07am

Update: 29 Aug, 2019 @ 1:59am

Update: 27 Aug, 2019 @ 11:46am

1.3.0
重要:修复客机无限刷经验和等级的问题

余火中丢失的经验值比例的默认值由1/10下调为1/20

Update: 26 Aug, 2019 @ 7:08am

1.2.3
提高初始等级高的等级的死亡降级的可能性,不过降级可能性依然比其它等级低

按住检查键点击等级按钮宣告自己的等级

改变击杀获取经验的代码的写法(玩家请忽略)