Don't Starve

Don't Starve

Sir Daniel Fortesque
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Update: 22 Jan, 2019 @ 4:27am

Version 5.0.1

- Quality Of Life compatibility fix
- Fx "existing anim add" crash

Update: 7 Sep, 2015 @ 3:38am

Version 5.0

Happy to announce that Fidooop joined to contributors of the mod! He did a great job in updating and polishing the mod!

- Upgraded sanity and health badges. Now the background of badge is not turning invisible. Also added nice frame for both badges.
- Polished hammer animation.
- Code has been significantly improved and simplified.

Update: 25 Mar, 2015 @ 4:36pm

Version 4.0

BIG UPDATE


Character Art
* Graphic redone of Daniel's atlas in higher resolution. Now his armor has more detailes, hes colours and contours are much more in DS style. Also his head looks better from all sides.
* Graphic redone of all menu arts. selectscreen icon, save icon, modicon.
* New Portrait for Daniel. I made this portrait more in DS style, also I captured a little bit of his cowardice.
* Added lightning strike graphic for RoG DLC.
* Chracter map icon redone. It suits actual look and it's quite smaller to prevent covering too much of the map.

Items
* Graphic redone of all 11 items in the mod. New graphics (2xresolution) are made much more in DS style. I also fixed silly look of victorian suit and gold armor when placed on the ground.
* Every item recipe in the mod is redone. Now the items are more challenging to craft, Ingredients are more interesting, and most of the items encourage player to go to the caves and explore more of the DS world. Special thanks to Brainy for big help in balancing item stats and recipes.
* Added special AoE (area of effect) perk to the Mighty hammer. Now you can attack multiply small enemies such us bees or spiders. But the damage is nerfed from 30 to 24. AoE perk is the reference to the actual perk in Medievil game weapon. Special thanks to PrzemoLSZ for helping in AoE code.
* Due to the 24 dmg of the hammer, player can now stun moles in RoG DLC instead of killing them.
* Chalice purpose is now totally different. It's no longer a silly OP light source. It's can't be crafted and now it's a exclusive structure that can be found only in the ruins. Daniel can put nightmarefuel in the chalice to gain a random reward from a few items list. It's an interesting alternative to pigking and it encourage the player to explore the underground area.
* Good souls and Bad souls are deleted from this mod. Due to the new role of the chalice, souls are no longer useful. Also it helps in balancing the mod, due to the fact that many players was using souls as easy to get light source.

Balancing
* Every item is rebalanced. There are changes in damage, durability, modificators etc. I added new stats in the description of the mod, and also I made an image on the mod page with all recipes in one place.
* Almost every item from the mod is no longer avaible on tier 0. So the player needs science machine/alchemy engine/magic in order to get all items.
* Character hunger drop is back to normal (1x).

New Stuff/Tweaks
* Mod is now compatible with Nigtmares Tab mod.
* Added inspection fix to the mod. Now Daniel is no longer saying generic quotes about gravestones and while box/backpack/inventory etc. is full. Special thanks to PrzemoLSZ for helping in inspection fix code.
* Added short, custom Maxwell intro in sandbox mode (related to Medievil game history).
* Fixed some typos in the speech file.
* Changed the description a little bit in the character selectsreen.

Update: 13 Oct, 2014 @ 2:36pm

Version 3.3

Added custom Health and Sanity Badges!

*Health badge is replaced by green bootle. It's a reference to green heaalth bar from Medievil series

*Sanity "brain" badge is replaced by Daniel's skull. Depending on sanity level, his "face: is showing diffferent emotions.

Special thanks to Kuloslav for making this update for me :)

Update: 11 Aug, 2014 @ 11:58pm

- Fixed crash when player was starting the world using this mod and Always On Status on vanila

Update: 14 Jul, 2014 @ 12:16pm

- Now mod works with Always On Status mod. For sure :)

Update: 28 Jun, 2014 @ 3:48am

Version 3.2

- Change basic Daniel's design in game. Also changed Daniel when equiping golden armor and victorian suit.

- Added additonal 2 beefalo wool to victorian suit recipe

Update: 27 Jun, 2014 @ 3:57am

Version 3.0 (Many fixes and new item)

- Added new items to craft - Victorian suit. It has 10 days durability and restores a lot of sanity.

- Modmain file is cleaned of garbage.

- Good soul and bad soul now has "SOUL" fueltype. As well as Chalice of souls.

- Small tweaks in Cane stick

- Fixed throwing daggers. Now the percentage meter is gone.

- Added warm light effect to energy vial and life bottle.

- Chalice of souls - Fixed an issue when character was freezing when standing near to chalice. changed light values. File is cleaned of garbage.

- Now when tool/weapon runs out of durability, the animation works fine. Fixed in: iron axe, iron hammer, long sword, and short sword.

- Changed Sir Daniel's descriptions about his items

- Changed gold armor. Now it needs 2 ropes more to craft. Changed 200% durability on start to normal 100% meter with higer durability than in marble armor.

Update: 24 Jun, 2014 @ 12:47am

- Added "priority=3" line to the modinfo. Now this mod is compatible with mod "Always on status"

Update: 9 Jun, 2014 @ 11:57pm

- Changed recipe for magic sword. (+1 additional gold nugget, +1 additional bluegem)