Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

Loot Plus XMAX FTW
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Update: 15 Dec, 2019 @ 6:41pm

Added missing pools from a different directory. Mainly affects certain quest mobs that don't count as boss or hero units, such as the spider mob for Xanthippus' quest, Inu, Iznu, Ancient Scorpos, the 3 undead brothers, the Giant Limos, and more.
Reduced the exp. reduction on XMAX to 55%, and reduced it to 50% for XMAX+.

Update: 9 Nov, 2019 @ 1:12am

Fixed a bug that made Thrym's high-level variant never spawn. Its path was set wrong in the original files, so he still doesn't spawn 1/3 of the time in the vanilla game. I've submitted a bug report to the developers.

Update: 7 Nov, 2019 @ 7:47am

Applied my improvements to boss pools from Immortal Throne to the vanilla game and the 2 other expansions:
Originally the game would choose from a pool of 3 different level variants of the same boss. XMAX+ had to expand this to 5 entries by adding 2 more entries for the mid-level variant of each boss, so you'd have 1 low level, 3 mid level and 1 high level. I changed it to 1 low level, 2 mid level and 2 high level, and all versions now use these pools instead of just XMAX+. This means that if you're playing on x3, instead of always getting 1 of each level variant, it will now randomly choose 3 from the pool of 5 that I made. You will no longer know what combination of levels to expect, the only guarantee is that you will never see 3 of the same level variant, and you will never see more than 1 low level variant at a time. Their levels will also be slightly higher on average.

Note that these changes do not apply to the standard XMAX version because it would spawn all 5 boss entries in the pool due to the 10x spawn multiplier setting.

Update: 29 Oct, 2019 @ 10:08pm

Herbal Remedy now has a base 15% health regeneration, making it cap out at 60%. Its poison resistance now increases by 10% per level, making it cap out at 120% instead of 100%. Coincidentally, the amount of poison resistance now shows how long the buff lasts in minutes. (30-120 minutes)
Rune of Life now grants slightly more bleeding resistance and vitality resistance in ultimate levels, culminating in +5% extra. These changes should help make up for the increased damage in XMAX on Legendary difficulty and make it less of a waste to level it fully.
Reduced Heat Shield's base physical resistance to 5%. It still caps out at 20% and now scales as you would expect it to. My apologies to those who love one point wonders, but the buff is effectively permanent in this mod so the high base resistance didn't feel right.

Update: 28 Oct, 2019 @ 2:41pm

Reduced the fire retaliation damage on Heat Shield by 20%, and made it scale better. It's still up to 3 times stronger than the weak state it was originally in.
Reduced the cooldown on Energy Shield and Heat Shield to 30 seconds, and reverted their mana cost to the original values which scale with skill level.

Update: 3 Aug, 2019 @ 8:24pm

Increased shrine buff radius to 30 for good measure.

Update: 29 Jul, 2019 @ 7:56pm

Updated for Loot Plus v1.23.
Increased the base duration of Herbal Remedy to 30 minutes.

Update: 22 Jul, 2019 @ 10:27pm

Quick fix for expansion shrine radius.
Reduced amount of potential siege striders with Proseia on x3 from 3 to 2.

Update: 22 Jul, 2019 @ 9:11pm

Update: 22 Jul, 2019 @ 8:24pm

Added fixed x4 version.
Set shrine radius to 20. (Was apparently 50 in xmax+, and only 5 in x2 and x3)
Fixed pools for Anteok hero (quest) and Daemon Captain Proseia (with Siege Strider) in TQ:IT.