Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

Loot Plus XMAX FTW
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Update: 13 Nov, 2021 @ 11:05am

Version 4.1:
Removed the fix for Puncture Shot Arrows because it disabled Chance on Attack skills. The skill cannot be fixed by modders in any way; those who want to use the Hunting mastery should opt out of the beta.

Update: 12 Nov, 2021 @ 10:40pm

Version 4.0:
Merged new version of A Few Bug Fixes 2021. Had to manually select and merge over 2500 files, not doing that again.
Further improved a couple of Divine Artifacts.
Fixed Puncture Shot Arrows for the 2.10 beta.
Champion multiplier now scales with spawn multiplier, starting at 1.5x champions on x2 mode and capping at 3x on XMAX and x5.
Added x5 version.
Added x1 version. Fun for the whole family! And sissies.

Update: 28 Mar, 2021 @ 10:43am

Version 3.3
Fixed bugged items (for real this time). There could potentially still be some unique items that are bugged in the 2.10 beta, I'm not sure. Let me know if you discover any.

Update: 27 Mar, 2021 @ 8:52pm

Version 3.2
Fixed certain items bugging out in the inventory when using the game's 2.10 beta version.
The Nightmare now gets full benefit from flat pet damage bonuses from gear when it uses its Dream Surge ability. Additionally, the explosion that happens when it dies now has actual effects: It reduces a target's total speed by 30% for 6 seconds and has a 33% chance to either sleep, fear or confuse the target for 4-6 seconds. Basically a much weaker version of Morpheus' Dreamweb proc, just to give it some flavor.
The Lich now gets full benefit from flat pet damage bonuses from gear when it uses its Soul Blight ability. Additionally, Soul Blight now has a small amount of base elemental/vitality damage, allowing the ability to finish off enemies at low health instead of just reducing their health by another 33%.

I made these changes because the Lich and Nightmare are the only pets that don't benefit from flat damage bonuses on their default attacks, and it can't be fixed without giving them completely new attacks that don't use this type of beam which never misses the target, so this solution is better. Note that the Lich's final ability Arcane Blast already benefits from flat damage and can get very strong with the right gear.

Update: 19 Mar, 2021 @ 7:16pm

Version 3.1:
Added x3x1 game mode which is 3x mobs with 1x bosses. I don't encourage playing it since you don't need all this loot and exp to beat just 1 boss, but it's there for people who want it. People who play x3 and die to a boss should at least give it a few more shots and see if you can find the right strategy or resistance gear to beat them on x3 before giving up and killing the boss on easy mode. I fear that people will be tempted to give up too early now that the x3x1 option is available to them, so try not to rely on it too much.
Reduced magic item drop rates from champions (I had made a mistake; this is the drop rate that was intended.)
Fixed Gigantes loot tables.

Update: 18 Mar, 2021 @ 7:49pm

Version 3.0:
Overhauled all Divine Artifacts. They now offer +1 to all skills in the mastery that's the most suited for them, and +2 to the skill that's the most suited for the artifact in that mastery tree. Additionally, the weakest artifacts were buffed a bit.
Killing the Gargantuan Yeti now also rewards +20% vitality and bleeding resistance on Epic difficulty, and an additional +30% on Legendary difficulty, for a total of 50%. This change is retroactive and was needed because originally, vitality and bleeding resistance would not receive penalties in Epic and Legendary but that was changed in Anniversary Edition even though there isn't enough vitality/bleeding resistance gear to make up for it. With this change you'll end up with -50% instead of -100%, which is a fair middle-ground. People won't be forced to use Apples of Idun just for the vitality resistance anymore.
All monsters can now drop their monster-specific trash item in white quality instead of grey quality.
Increased white item drops by roughly 2.5 shitloads. Common mobs will now be fairly stronger.
Champions can no longer use broken items, and have a higher chance to use magical items.
Heroes and bosses now have a higher chance to roll 2 affixes on their magical items.
Updated Loot Plus files to include the new skins for the mermen outside Corinth.
Increased potion stack size to 100, and scroll stack size to 25.

Update: 12 Mar, 2021 @ 4:38pm

Removed the damage reflection aura from the mummies in the Sphinx encounter in Giza.
Reduced the exp. penalty on death by 20%.
Reduced exp. rate on x2, x3 and x4 by -5%.

Developer's note: Ouch.

Update: 11 Mar, 2021 @ 9:24pm

Increased spawn rates of champions and heroes.
All aura buffs now have a range of 18 meters (just like Heart of Oak) so that pets are always in range. In making this change, I also made the lifesteal on Trance of Empathy scale with level, up to 4-12%.

Update: 18 Feb, 2021 @ 5:00am

Herbal Remedy now starts with +25% health regeneration and scales up to +80%.
Reflection now scales better with each point.

Update: 29 Nov, 2020 @ 9:00pm

Updated to the latest version of A Few Bug Fixes that's only available on the author's Discord server.