Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Loot Plus XMAX FTW
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195.770 MB
23 Jun, 2019 @ 5:02pm
20 Oct @ 5:58pm
97 Change Notes ( view )

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Loot Plus XMAX FTW

Description
More loot and more monsters. This mod is a combination of Loot Plus, XMAX, and Awesome Artifacts. You can choose between 8 different spawn settings. The mod supports all DLC and has fixes for DLC boss spawns, but the DLCs aren't required to use the mod. I've put in a lot of effort to integrate the mods with each other and design a good experience. All credit goes to the original authors. See the links below for details about each mod.

[Loot Plus]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1742876226

[XMAX]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=755731339

[Awesome Artifacts]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2741915012

[Bug Fixes]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3115050756

[A Few Bug Fixes And Some More] - Outdated fixes have been updated or removed.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2632591258

[Unique Quest Items]
https://www.nexusmods.com/titanquestanniversaryedition/mods/96


In addition to the changes from those mods, the mod has several fixes and improvements which you can find in the changelog linked below. Here are a couple of the mod's highlights:

The mod has system changes from AE, such as support for electrum.

All XMAX boss spawns have been fixed, and their level randomizer works better, creating more varied encounters.

The amount of champions and heroes also increases with spawn multiplier in a finely tuned way that feels appropriate for each spawn multiplier.

The exp. penalty on death is reduced by 20%, as deaths can be more unfair on higher spawn multipliers if you come unprepared and are caught off-guard.

The mummy priests in EE, the Soul Empusa AoE in Act 4, and the draugr princes in Ragnarok drain less energy, and the skeleton warlocks in Wusao Mountain no longer cast Spellbreaker.

The damage reflection modifier in Tartarus has been removed from the modifier pool.

All pets now benefit from flat damage bonuses, the Core Dweller has been improved, the nymph's AI is better, and the "Maul" skill for wolf pets now correctly does base melee damage in addition to the listed bonus damage.

Shrines and auras have a larger buff radius, so all of your pets and teammates can fit within the buff radius of shrines and auras.

Herbal Remedy, Rune of Life, Energy Shield and Heat Shield are now aura skills so that you don't need to reapply them constantly.

The "Arc of Attack" bug for Rend Armor and Spreading Influence has been fixed.

The Gouge skill in Hunting now uses the default attack animation instead of the long one it had which slowed down your attacks.

Heart of Frost has been rebalanced so that cold damage is no longer at a disadvantage compared to lightning damage.

The penalties for Vitality and Bleeding resistance have been cut in half. Originally, they would not receive penalties on Epic and Legendary difficulty, but that was changed in Anniversary Edition even though there isn't enough vitality/bleeding resistance gear to make up for it. With this change you'll end up with -50% instead of -100%, which is a fair middle-ground. People won't be forced to use one of three very rare items just for the vitality resistance anymore.

Reduced experience from killing monsters
You gain reduced experience from kills depending on the spawn multiplier you're playing on. You will still outlevel enemies, but not as grossly.
x2: -15% exp. from kills. Total exp. gain: 170%
x3: -30% exp. from kills. Total exp. gain: 210%
x4: -40% exp. from kills. Total exp. gain: 240%
x5: -50% exp. from kills. Total exp. gain: 250%
xMax: -60% exp. from kills. Total exp. gain: 300%
x3x1: -50% exp. from kills. x3 spawns with x1 bosses.

I recommend x3 for a standard playthrough, or x5 if you want a tough challenge with lots of heroes and champions and 5x boss battles that kick your butt. xMax+ also has 5x bosses, but xMax gives absurd mob density in some places which can be buggy, I recommend x5 instead. Both x1, x3x1 and xMax- only have 1x bosses that spawn as their highest level variants. You don't need all this gear and exp. to beat just 1 boss so I don't recommend those versions, but they're available.

But wait, there's more!
The changes that are listed above are only a couple of the mod's highlights. For a full list of changes such as skill improvements, improvements to pets, difficulty enhancements, bug fixes...
Read the full changelog here: https://pastebin.com/raw/akunp235

This bounce mod can be used with existing characters and can be toggled on and off without problems.

There's a version of this mod without Loot Plus except it keeps the improved item rewards from quests and has two "Hardcore" versions. It is my preferred version because I like the brutal struggle. It can be found here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2789158614

This mod is also available on Nexus Mods:
https://www.nexusmods.com/titanquestanniversaryedition/mods/19


Enjoy.
Popular Discussions View All (3)
1
16 Sep @ 10:59pm
Version 10.0 - new MI drop sounds are way too loud
ovtchina
7
31 Jan, 2020 @ 6:38am
Download for gog users?
blasphammer
4
22 Oct, 2021 @ 5:01pm
Atlantis/Act5 enemy multiplier inconsistent?
Dan_The_Noob
380 Comments
teemonlytr 13 Oct @ 10:53pm 
Great job, appreciate it. .Not too difficult with drop rate, not too easy either.. Only had problems with xmax but reading the notes/explaining on the mod helped me through it. Thank you!
Nappa | Argonil  [author] 12 Oct @ 1:19am 
"xMax+ also has 5x bosses"
"xMax- only have 1x bosses that spawn as their highest level variants."
Mothos 11 Oct @ 5:15pm 
What is the difference between LootPlusXMAXFTWxMax+ and LootPlusXMAXFTWxMax-?
Nappa | Argonil  [author] 26 Aug @ 7:57pm 
There are no inventory space mods, but there is a tool that everybody uses called TQVault which has infinite stash tabs where you can store your items. They're not available inside the game itself but it does allow you to store your stuff and transfer it back into the game when you need it, it's really nice for all the gear you want to save for future characters and for your arcane formulae and things like that.
BearCuck 26 Aug @ 7:30am 
Would this mod work with an inventory space mod? am totally new to this game and already finding myself running out of player space (yes i know about the relic, transfer and caravan storage ) when picking up lootz to sell for some early gold income, I have this mod working as intend already.
Nappa | Argonil  [author] 22 Aug @ 2:23pm 
Hmm... that's a new one. Never seen this problem before. Try with the mod's x1 version and see if it helps, if it doesn't and you said you tried without mods then we might have to manually reset the quest for you. It's a bit complicated but if you go to the official Titan Quest discord and tag the moderator called "Wagi" in the TQ general chat then he should be able to walk you through the process.
Serious Stan 22 Aug @ 1:16pm 
Hey :)

I ran into a quest bug with the Yeti in act 3.

Basically the quest does not complete. The first time I reach the boss there was no one there and I could freely open the chests. Second go around the boss spawns but the quest does not complete after I kill all 5 yetis. I also tried without the mod, but the outcome is the same.

I guess I was supposed to get some quest version that first time where nothing spawned, and now I am getting a version that can't complete the quest?

I am playing on xMax+ version with only base TQ AE game, no expansions.
Nappa | Argonil  [author] 9 Aug @ 3:52pm 
No sorry
Han 9 Aug @ 3:27pm 
Could you possibly add the increased Skill/Attribute point mods to this?
DeSade 7 Aug @ 9:33am 
Thank you for response. Actually patcher is the fix ! Installed it and it didn't crash even once !