Kenshi
Progressive Training Overhaul
Showing 1-10 of 16 entries
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Update: 30 Nov, 2020 @ 10:21am

Increased spawn rate from 20 to 100 for Electronic blueprints and increased their cost from 45000 to 75000.

Update: 30 Nov, 2020 @ 8:32am

Update: 28 Nov, 2020 @ 11:57pm

Corrected issue with mod compatibility by add classic training research options back into the game.

Update: 13 Jul, 2019 @ 5:15pm

Added Description to Training tools Research to direct players towards the crafting bench for the research book.

Update: 6 Jul, 2019 @ 10:28am

Update: 30 Jun, 2019 @ 2:24pm

A bug causing the farm to be untargetable has been corrected.

A few animations were cleaned up and sound added to the dummies that could have sounds added realistically.

Update: 29 Jun, 2019 @ 8:13am

Turret Fix pushed.

Update: 29 Jun, 2019 @ 7:31am

Update: 28 Jun, 2019 @ 9:46am

Update: 27 Jun, 2019 @ 7:44pm

Vanilla File Reference Error - An error in the mod's design caused the vanilla game files to lose their references in-game, this caused crashes when attempting to use any dummies in the base game. Error Corrected.

Electronic Dummies bug - The production value of 60 was being divided by the number of people able to train (2) -1 additional random value. This has been corrected by increasing the production value to (122-Random2)/2=60. Bug fixed.

Standard Training Vendor Spawn Chance - These blueprints were too rare, they have been added to the trader's vendor list (wide spread) at a low percentage. Cost has been increased from 6,000 to 7,000. Balanced.