Forts
Enforce T3 Cannons
Showing 1-7 of 7 entries
Update: 23 Jun, 2019 @ 12:02am

--Changed category to Rules from Disable

Update: 22 Jun, 2019 @ 11:53pm

--Added Moonshot DLC support (not required) - only the saws are disabled
--Enabled Antiair (doesn't work on the way up)
--Enabled projectile collision (doesn't work on the way up)
--Enabled firebeam (combo only)
--Enabled / fixed issues with vanilla flak (also Tanya's Mod 88mm Flak is now enabled)
--Fixed issue with laser damage not being disabled

Update: 14 Jun, 2019 @ 7:05pm

-Refactored code, general fixes
-Added a visual/sound effect for invalid projectile hits

Update: 13 Jun, 2019 @ 11:19pm

Update: 13 Jun, 2019 @ 11:06pm

-Fixed an issue with upgrades showing up as standalone weapons, wasn't checking if cannons are disabled by default when enabling them

Update: 13 Jun, 2019 @ 7:16pm

Ver 1.00
-Large testing pass
-Fixed some general logic/priority - this should now make it to work with BFC and King's Mod

-Fixed a lot of separate issues with popular mod compatibility - notably the following:
--BFC v2 (Issues with Mass)
--King's Mod (priority related)
--Super Weapons (priority related)
--Banana Mod (BigHeavyBananaShooter enabled)
--Thrusters (enabled)
--Endo's Arsenal (disabled Ion Cannon)
--Hunie's Mod (disabled two cannons, not artillery)
--Cannon Cannon (had to redeclare some functionality to get it to work)

-Known Issues:
--Tanya's Mod Warhead Cannon is available via upgrade - nonfunctional (but can be "upgraded" to a functional cannon)
--Generally the logic isn't checking and disabling weapons accessible via upgrades, which can cause issues.
--Had to nullify Mass in close proximity as it was letting close proximity projectiles do damage and also ProjectileDrag as it was deleting some projectiles - these changes might have some impact on projectile drop (though it doesn't seem to be related).

-Overall the mod should work much better in conjunction with most popular mods now, but might need a second testing pass to be certain.

Update: 13 Jun, 2019 @ 12:03pm

Ver 0.99
-Released mod
-Made specific exceptions for Frag Cannon in ExtraStuff++ mod
-Passed some preliminary tests on vanilla and several mods
-Planning to do additional testing shortly.